godot/servers/visual
JFonS 85ce4a67ed Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D
Remove animation loop from ParticlesMaterial and move it to
SpatialMaterial for 3D particles and Particles2D for the 2D case.

Added animation to CPUParticles2D as well as the "Convert to
CPUParticles2D" to the PAarticles2D menu.
2018-11-04 15:58:12 +01:00
..
rasterizer.cpp Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
rasterizer.h Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D 2018-11-04 15:58:12 +01:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
shader_language.cpp fixed uninitialized variables and false positives found by CppCheck 2018-10-25 20:38:17 +02:00
shader_language.h Set uniform default values in inspector 2018-09-13 23:05:33 +02:00
shader_types.cpp Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D 2018-11-04 15:58:12 +01:00
shader_types.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
visual_server_canvas.cpp Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D 2018-11-04 15:58:12 +01:00
visual_server_canvas.h Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D 2018-11-04 15:58:12 +01:00
visual_server_global.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
visual_server_global.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
visual_server_light_baker.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
visual_server_light_baker.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
visual_server_raster.cpp -Lightmap and lightmap capture support for GLES2 2018-09-28 20:33:18 -03:00
visual_server_raster.h Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D 2018-11-04 15:58:12 +01:00
visual_server_scene.cpp Remove redundant "== false" code 2018-10-06 16:20:41 -04:00
visual_server_scene.h Remove redundant "== false" code 2018-10-06 16:20:41 -04:00
visual_server_viewport.cpp Fix canvas stacking not deterministic on same layer 2018-10-30 21:53:00 +01:00
visual_server_viewport.h Fix canvas stacking not deterministic on same layer 2018-10-30 21:53:00 +01:00
visual_server_wrap_mt.cpp Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
visual_server_wrap_mt.h Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D 2018-11-04 15:58:12 +01:00