godot/modules/webxr
reduz 5ad4f26659 Implement the ability to disable classes
* This PR adds the ability to disable classes when building.
* For now it's only possible to do this via command like:
  `scons disable_classes=RayCast2D,Area3D`
* Eventually, a proper UI will be implemented to create a build config file to do this at large scale, as well as detect what is used in the project.
2021-07-13 09:25:14 -03:00
..
doc_classes Fix typos with codespell 2021-05-20 12:38:56 +02:00
native Fixes #48178: WebXR broken when built with Emscripten 2.0.13 or later 2021-04-28 08:27:51 -05:00
config.py Disable 3D-only modules when 3D is disabled 2021-06-03 17:45:28 -04:00
godot_webxr.h Support mono devices in WebXR 2021-01-25 08:39:50 -06:00
register_types.cpp Implement the ability to disable classes 2021-07-13 09:25:14 -03:00
register_types.h
SCsub
webxr_interface.cpp doc: Sync classref with current source 2021-01-06 15:23:58 +01:00
webxr_interface.h Change XRPositionalTracker to a reference and better expose it to GDNative 2021-03-29 23:01:47 +11:00
webxr_interface_js.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
webxr_interface_js.h Add stereoscopic rendering through multiview 2021-06-13 22:52:20 +10:00