godot/platform/android/java
Fredia Huya-Kouadio 874aa1708f Resolve issue where the Godot app remains stuck when resuming.
This was caused by the fact that a new instance of Godot was created at resume while a previous instance already existed.
The previous instance would then go through its cleanup lifecycle, and would thus attempt to close the entire app, leading to the system to restart the app, thus starting the cycle anew.
The fix involves reusing the previous instance of Godot if one is available instead of creating a new one, as well as giving control to the host activity for how the process should be terminated.
2021-08-12 20:58:00 -07:00
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app Disable resource optimizations for release builds as it breaks the legacy build system. 2021-07-20 16:36:00 -07:00
gradle/wrapper Update config versions and deprecate the use of the jcenter maven repo. 2021-06-29 14:02:22 +02:00
lib Resolve issue where the Godot app remains stuck when resuming. 2021-08-12 20:58:00 -07:00
nativeSrcsConfigs Enable doNotStrip when doing development/debugging within Android Studio 2021-03-17 15:17:02 +01:00
build.gradle Disable resource optimizations for release builds as it breaks the legacy build system. 2021-07-20 16:36:00 -07:00
gradle.properties Disable resource optimizations for release builds as it breaks the legacy build system. 2021-07-20 16:36:00 -07:00
gradlew Fix lint error/warning while building android template 2018-12-18 17:26:33 +09:00
gradlew.bat Style: Cleanup uses of double spaces between words 2021-06-07 12:06:59 +02:00
settings.gradle Add a separate nativeSrcsConfigs module to handle Android Studio constraints for native code editor support. 2020-11-11 15:30:56 +01:00