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PouleyKetchoupp 874c9ae89a Fix input events random delay on X11
The new system based on a thread gathering events from the X11 server
was causing delays in some scenarios where some events have just been
missed at the time of processing and we're waiting for a whole frame to
check them again.

Solved by flushing again and checking for pending events at the
beginning of the process loop, in addition to events already gathered
on the event thread.
2021-10-27 10:19:16 -07:00
.github clang-format: Enable --Wno-error=unknown for compat with older versions 2021-10-25 11:16:13 +02:00
core Expose Input::flush_buffered_events() 2021-10-23 12:02:48 +02:00
doc Document Image.FORMAT_R8 stores in alpha channel instead in GLES2 2021-10-25 16:52:58 +02:00
drivers Fix CSGPolygon Buffer Overflow 2021-10-18 11:39:54 -04:00
editor Merge pull request #53706 from Calinou/action-editor-list-physical-key-first 2021-10-24 23:33:44 +02:00
main Fix exit code for --script --check-only, fixes #54087 2021-10-23 12:00:28 +02:00
misc clang-format: Enable --Wno-error=unknown for compat with older versions 2021-10-25 11:16:13 +02:00
modules Keep order for C# exported members 2021-10-24 21:14:20 +02:00
platform Fix input events random delay on X11 2021-10-27 10:19:16 -07:00
scene Fix unexpected crashes in notification 2021-10-25 11:16:59 +02:00
servers Fix physics BVH broadphase update when changing collision layer/mask 2021-10-21 16:53:41 -07:00
thirdparty mbedtls: Backport "Fix x86_64 assembly for bignum multiplication" 2021-10-15 12:51:42 +02:00
.clang-format clang-format: Sync config with LLVM 13 2021-10-23 12:03:51 +02:00
.clang-tidy Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
.editorconfig [3.x] Add a simple C# .editorconfig 2021-07-24 16:27:57 -04:00
.gitattributes Upgrade Android Gradle to version 7.2 2021-10-15 12:51:43 +02:00
.gitignore gitignore: Ignore Kate swap files 2021-02-02 13:02:45 +01:00
.mailmap Update AUTHORS and DONORS list 2021-10-11 12:00:05 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2021-10-11 12:00:05 +02:00
CHANGELOG.md Add OpenSimplexNoise output change to changelog 2021-04-26 20:26:58 +02:00
compat.py SCons: Fix python2 compatibility after #37198 and #37248 2020-06-11 20:15:48 +02:00
CONTRIBUTING.md Link to Godot Contributors Chat instead of IRC 2021-03-07 22:51:06 +01:00
COPYRIGHT.txt Merge pull request #48967 from akien-mga/3.x-embree-3.13.0 2021-05-24 17:03:04 +02:00
DONORS.md Update AUTHORS and DONORS list 2021-10-11 12:00:05 +02:00
gles_builders.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
icon.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
icon_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2021-09-21 17:14:58 +02:00
icon_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2021-09-21 17:14:58 +02:00
LICENSE.txt Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
logo.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
LOGO_LICENSE.md Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 2020-12-09 11:22:04 +01:00
logo_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2021-09-21 17:14:58 +02:00
logo_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2021-09-21 17:14:58 +02:00
methods.py SCons: List .gen.cpp sources explicitly to avoid globbing errors 2021-10-16 10:59:14 +02:00
platform_methods.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
README.md Add an outlined version of logo.png and icon.png and put it in README.md 2021-09-21 17:14:58 +02:00
SConstruct SCons: Set DEBUG_ENABLED and DEV_ENABLED in SConstruct 2021-10-15 12:54:16 +02:00
version.py Bump version to 3.4-rc 2021-10-18 12:06:53 +02:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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