Fixes the following GCC 5 warnings: ``` core/object.h:193:11: warning: 'MethodInfo::flags' will be initialized after [-Wreorder] core/object.h:192:15: warning: 'PropertyInfo MethodInfo::return_val' [-Wreorder] core/object.cpp:278:1: warning: when initialized here [-Wreorder] core/script_debugger_remote.h:97:6: warning: 'ScriptDebuggerRemote::max_cps' will be initialized after [-Wreorder] core/script_debugger_remote.h:91:6: warning: 'int ScriptDebuggerRemote::max_messages_per_frame' [-Wreorder] core/script_debugger_remote.cpp:1086:1: warning: when initialized here [-Wreorder] core/script_debugger_remote.h:98:6: warning: 'ScriptDebuggerRemote::char_count' will be initialized after [-Wreorder] core/script_debugger_remote.h:92:6: warning: 'int ScriptDebuggerRemote::n_messages_dropped' [-Wreorder] core/script_debugger_remote.cpp:1086:1: warning: when initialized here [-Wreorder] modules/bullet/area_bullet.h:102:7: warning: 'AreaBullet::isScratched' will be initialized after [-Wreorder] modules/bullet/area_bullet.h:92:39: warning: 'PhysicsServer::AreaSpaceOverrideMode AreaBullet::spOv_mode' [-Wreorder] modules/bullet/area_bullet.cpp:46:1: warning: when initialized here [-Wreorder] modules/bullet/collision_object_bullet.h:127:15: warning: 'CollisionObjectBullet::space' will be initialized after [-Wreorder] modules/bullet/collision_object_bullet.h:117:7: warning: 'CollisionObjectBullet::Type CollisionObjectBullet::type' [-Wreorder] modules/bullet/collision_object_bullet.cpp:67:1: warning: when initialized here [-Wreorder] modules/bullet/godot_ray_world_algorithm.h:48:7: warning: 'GodotRayWorldAlgorithm::m_ownManifol1d' will be initialized after [-Wreorder] modules/bullet/godot_ray_world_algorithm.h:46:33: warning: 'const btDiscreteDynamicsWorld* GodotRayWorldAlgorithm::m_world' [-Wreorder] modules/bullet/godot_ray_world_algorithm.cpp:50:1: warning: when initialized here [-Wreorder] modules/bullet/godot_result_callbacks.h:91:18: warning: 'GodotAllConvexResultCallback::m_exclude' will be initialized after [-Wreorder] modules/bullet/godot_result_callbacks.h:89:6: warning: 'int GodotAllConvexResultCallback::m_resultMax' [-Wreorder] modules/bullet/godot_result_callbacks.h:93:2: warning: when initialized here [-Wreorder] modules/bullet/godot_result_callbacks.h:142:18: warning: 'GodotAllContactResultCallback::m_exclude' will be initialized after [-Wreorder] modules/bullet/godot_result_callbacks.h:140:6: warning: 'int GodotAllContactResultCallback::m_resultMax' [-Wreorder] modules/bullet/godot_result_callbacks.h:147:2: warning: when initialized here [-Wreorder] modules/bullet/godot_result_callbacks.h:168:18: warning: 'GodotContactPairContactResultCallback::m_exclude' will be initialized after [-Wreorder] modules/bullet/godot_result_callbacks.h:166:6: warning: 'int GodotContactPairContactResultCallback::m_resultMax' [-Wreorder] modules/bullet/godot_result_callbacks.h:173:2: warning: when initialized here [-Wreorder] modules/bullet/godot_result_callbacks.h:195:18: warning: 'GodotRestInfoContactResultCallback::m_exclude' will be initialized after [-Wreorder] modules/bullet/godot_result_callbacks.h:191:7: warning: 'bool GodotRestInfoContactResultCallback::m_collided' [-Wreorder] modules/bullet/godot_result_callbacks.h:199:2: warning: when initialized here [-Wreorder] modules/bullet/rigid_body_bullet.h:200:9: warning: 'RigidBodyBullet::gravity_scale' will be initialized after [-Wreorder] modules/bullet/rigid_body_bullet.h:199:9: warning: 'real_t RigidBodyBullet::mass' [-Wreorder] modules/bullet/rigid_body_bullet.cpp:258:1: warning: when initialized here [-Wreorder] modules/bullet/rigid_body_bullet.h:222:28: warning: 'RigidBodyBullet::force_integration_callback' will be initialized after [-Wreorder] modules/bullet/rigid_body_bullet.h:219:7: warning: 'bool RigidBodyBullet::isTransformChanged' [-Wreorder] modules/bullet/rigid_body_bullet.cpp:258:1: warning: when initialized here [-Wreorder] modules/bullet/rigid_body_bullet.h:220:7: warning: 'RigidBodyBullet::previousActiveState' will be initialized after [-Wreorder] modules/bullet/rigid_body_bullet.h:208:6: warning: 'int RigidBodyBullet::maxCollisionsDetection' [-Wreorder] modules/bullet/rigid_body_bullet.cpp:258:1: warning: when initialized here [-Wreorder] modules/bullet/soft_body_bullet.h:69:9: warning: 'SoftBodyBullet::total_mass' will be initialized after [-Wreorder] modules/bullet/soft_body_bullet.h:68:6: warning: 'int SoftBodyBullet::simulation_precision' [-Wreorder] modules/bullet/soft_body_bullet.cpp:38:1: warning: when initialized here [-Wreorder] modules/bullet/soft_body_bullet.h:76:9: warning: 'SoftBodyBullet::drag_coefficient' will be initialized after [-Wreorder] modules/bullet/soft_body_bullet.h:61:14: warning: 'btSoftBody* SoftBodyBullet::bt_soft_body' [-Wreorder] modules/bullet/soft_body_bullet.cpp:38:1: warning: when initialized here [-Wreorder] modules/bullet/space_bullet.h:97:22: warning: 'SpaceBullet::solver' will be initialized after [-Wreorder] modules/bullet/space_bullet.h:95:35: warning: 'btDefaultCollisionConfiguration* SpaceBullet::collisionConfiguration' [-Wreorder] modules/bullet/space_bullet.cpp:333:1: warning: when initialized here [-Wreorder] modules/bullet/space_bullet.h:101:23: warning: 'SpaceBullet::soft_body_world_info' will be initialized after [-Wreorder] modules/bullet/space_bullet.h:99:23: warning: 'btGhostPairCallback* SpaceBullet::ghostPairCallback' [-Wreorder] modules/bullet/space_bullet.cpp:333:1: warning: when initialized here [-Wreorder] modules/gdnative/nativescript/nativescript.h:79:13: warning: 'NativeScriptDesc::base_native_type' will be initialized after [-Wreorder] modules/gdnative/nativescript/nativescript.h:73:9: warning: 'String NativeScriptDesc::documentation' [-Wreorder] modules/gdnative/nativescript/nativescript.h:88:9: warning: when initialized here [-Wreorder] modules/gdscript/gdscript.h:296:6: warning: 'GDScriptWarning::line' will be initialized after [-Wreorder] modules/gdscript/gdscript.h:294:4: warning: 'GDScriptWarning::Code GDScriptWarning::code' [-Wreorder] modules/gdscript/gdscript.h:303:2: warning: when initialized here [-Wreorder] scene/3d/physics_body.h:544:7: warning: 'PhysicalBone::simulate_physics' will be initialized after [-Wreorder] scene/3d/physics_body.h:543:7: warning: 'bool PhysicalBone::_internal_static_body' [-Wreorder] scene/3d/physics_body.cpp:2502:1: warning: when initialized here [-Wreorder] scene/3d/physics_body.h:546:6: warning: 'PhysicalBone::bone_id' will be initialized after [-Wreorder] scene/3d/physics_body.h:539:12: warning: 'Skeleton* PhysicalBone::parent_skeleton' [-Wreorder] scene/3d/physics_body.cpp:2502:1: warning: when initialized here [-Wreorder] scene/3d/spring_arm.h:44:11: warning: 'SpringArm::mask' will be initialized after [-Wreorder] scene/3d/spring_arm.h:43:8: warning: 'float SpringArm::current_spring_length' [-Wreorder] scene/3d/spring_arm.cpp:37:1: warning: when initialized here [-Wreorder] scene/animation/skeleton_ik.h:159:11: warning: 'SkeletonIK::target_node_override' will be initialized after [-Wreorder] scene/animation/skeleton_ik.h:152:7: warning: 'bool SkeletonIK::use_magnet' [-Wreorder] scene/animation/skeleton_ik.cpp:418:1: warning: when initialized here [-Wreorder] scene/resources/tile_set.h:84:9: warning: 'TileSet::AutotileData::size' will be initialized after [-Wreorder] scene/resources/tile_set.h:83:7: warning: 'int TileSet::AutotileData::spacing' [-Wreorder] scene/resources/tile_set.h:92:12: warning: when initialized here [-Wreorder] scene/resources/tile_set.h:115:12: warning: 'TileSet::TileData::tile_mode' will be initialized after [-Wreorder] scene/resources/tile_set.h:114:9: warning: 'Color TileSet::TileData::modulate' [-Wreorder] scene/resources/tile_set.h:120:12: warning: when initialized here [-Wreorder] servers/physics/body_sw.h:84:19: warning: 'BodySW::direct_state_query_list' will be initialized after [-Wreorder] servers/physics/body_sw.h:57:11: warning: 'uint16_t BodySW::locked_axis' [-Wreorder] servers/physics/body_sw.cpp:756:1: warning: when initialized here [-Wreorder] ``` Nothing really relevant for us, but it's not a bad consistency improvement anyway so worth taking.
300 lines
10 KiB
C++
300 lines
10 KiB
C++
/*************************************************************************/
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/* area_bullet.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "area_bullet.h"
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#include "bullet_physics_server.h"
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#include "bullet_types_converter.h"
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#include "bullet_utilities.h"
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#include "collision_object_bullet.h"
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#include "space_bullet.h"
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#include <BulletCollision/CollisionDispatch/btGhostObject.h>
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#include <btBulletCollisionCommon.h>
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/**
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@author AndreaCatania
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*/
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AreaBullet::AreaBullet() :
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RigidCollisionObjectBullet(CollisionObjectBullet::TYPE_AREA),
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monitorable(true),
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spOv_mode(PhysicsServer::AREA_SPACE_OVERRIDE_DISABLED),
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spOv_gravityPoint(false),
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spOv_gravityPointDistanceScale(0),
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spOv_gravityPointAttenuation(1),
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spOv_gravityVec(0, -1, 0),
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spOv_gravityMag(10),
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spOv_linearDump(0.1),
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spOv_angularDump(1),
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spOv_priority(0),
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isScratched(false) {
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btGhost = bulletnew(btGhostObject);
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btGhost->setCollisionShape(BulletPhysicsServer::get_empty_shape());
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setupBulletCollisionObject(btGhost);
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/// Collision objects with a callback still have collision response with dynamic rigid bodies.
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/// In order to use collision objects as trigger, you have to disable the collision response.
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set_collision_enabled(false);
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for (int i = 0; i < 5; ++i)
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call_event_res_ptr[i] = &call_event_res[i];
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}
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AreaBullet::~AreaBullet() {
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// signal are handled by godot, so just clear without notify
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for (int i = overlappingObjects.size() - 1; 0 <= i; --i)
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overlappingObjects[i].object->on_exit_area(this);
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}
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void AreaBullet::dispatch_callbacks() {
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if (!isScratched)
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return;
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isScratched = false;
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// Reverse order because I've to remove EXIT objects
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for (int i = overlappingObjects.size() - 1; 0 <= i; --i) {
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OverlappingObjectData &otherObj = overlappingObjects.write[i];
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switch (otherObj.state) {
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case OVERLAP_STATE_ENTER:
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otherObj.state = OVERLAP_STATE_INSIDE;
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call_event(otherObj.object, PhysicsServer::AREA_BODY_ADDED);
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otherObj.object->on_enter_area(this);
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break;
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case OVERLAP_STATE_EXIT:
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call_event(otherObj.object, PhysicsServer::AREA_BODY_REMOVED);
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otherObj.object->on_exit_area(this);
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overlappingObjects.remove(i); // Remove after callback
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break;
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case OVERLAP_STATE_DIRTY:
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case OVERLAP_STATE_INSIDE:
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break;
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}
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}
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}
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void AreaBullet::call_event(CollisionObjectBullet *p_otherObject, PhysicsServer::AreaBodyStatus p_status) {
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InOutEventCallback &event = eventsCallbacks[static_cast<int>(p_otherObject->getType())];
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Object *areaGodoObject = ObjectDB::get_instance(event.event_callback_id);
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if (!areaGodoObject) {
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event.event_callback_id = 0;
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return;
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}
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call_event_res[0] = p_status;
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call_event_res[1] = p_otherObject->get_self(); // Other body
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call_event_res[2] = p_otherObject->get_instance_id(); // instance ID
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call_event_res[3] = 0; // other_body_shape ID
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call_event_res[4] = 0; // self_shape ID
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Variant::CallError outResp;
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areaGodoObject->call(event.event_callback_method, (const Variant **)call_event_res_ptr, 5, outResp);
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}
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void AreaBullet::scratch() {
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if (isScratched)
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return;
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isScratched = true;
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}
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void AreaBullet::clear_overlaps(bool p_notify) {
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for (int i = overlappingObjects.size() - 1; 0 <= i; --i) {
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if (p_notify)
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call_event(overlappingObjects[i].object, PhysicsServer::AREA_BODY_REMOVED);
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overlappingObjects[i].object->on_exit_area(this);
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}
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overlappingObjects.clear();
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}
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void AreaBullet::remove_overlap(CollisionObjectBullet *p_object, bool p_notify) {
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for (int i = overlappingObjects.size() - 1; 0 <= i; --i) {
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if (overlappingObjects[i].object == p_object) {
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if (p_notify)
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call_event(overlappingObjects[i].object, PhysicsServer::AREA_BODY_REMOVED);
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overlappingObjects[i].object->on_exit_area(this);
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overlappingObjects.remove(i);
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break;
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}
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}
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}
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int AreaBullet::find_overlapping_object(CollisionObjectBullet *p_colObj) {
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const int size = overlappingObjects.size();
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for (int i = 0; i < size; ++i) {
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if (overlappingObjects[i].object == p_colObj) {
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return i;
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}
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}
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return -1;
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}
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void AreaBullet::set_monitorable(bool p_monitorable) {
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monitorable = p_monitorable;
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}
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bool AreaBullet::is_monitoring() const {
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return get_godot_object_flags() & GOF_IS_MONITORING_AREA;
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}
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void AreaBullet::main_shape_resetted() {
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if (get_main_shape())
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btGhost->setCollisionShape(get_main_shape());
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else
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btGhost->setCollisionShape(BulletPhysicsServer::get_empty_shape());
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}
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void AreaBullet::reload_body() {
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if (space) {
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space->remove_area(this);
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space->add_area(this);
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}
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}
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void AreaBullet::set_space(SpaceBullet *p_space) {
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// Clear the old space if there is one
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if (space) {
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isScratched = false;
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// Remove this object form the physics world
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space->remove_area(this);
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}
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space = p_space;
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if (space) {
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space->add_area(this);
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}
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}
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void AreaBullet::on_collision_filters_change() {
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if (space) {
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space->reload_collision_filters(this);
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}
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}
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void AreaBullet::add_overlap(CollisionObjectBullet *p_otherObject) {
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scratch();
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overlappingObjects.push_back(OverlappingObjectData(p_otherObject, OVERLAP_STATE_ENTER));
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p_otherObject->notify_new_overlap(this);
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}
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void AreaBullet::put_overlap_as_exit(int p_index) {
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scratch();
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overlappingObjects.write[p_index].state = OVERLAP_STATE_EXIT;
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}
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void AreaBullet::put_overlap_as_inside(int p_index) {
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// This check is required to be sure this body was inside
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if (OVERLAP_STATE_DIRTY == overlappingObjects[p_index].state) {
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overlappingObjects.write[p_index].state = OVERLAP_STATE_INSIDE;
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}
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}
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void AreaBullet::set_param(PhysicsServer::AreaParameter p_param, const Variant &p_value) {
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switch (p_param) {
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case PhysicsServer::AREA_PARAM_GRAVITY:
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set_spOv_gravityMag(p_value);
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break;
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case PhysicsServer::AREA_PARAM_GRAVITY_VECTOR:
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set_spOv_gravityVec(p_value);
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break;
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case PhysicsServer::AREA_PARAM_LINEAR_DAMP:
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set_spOv_linearDump(p_value);
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break;
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case PhysicsServer::AREA_PARAM_ANGULAR_DAMP:
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set_spOv_angularDump(p_value);
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break;
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case PhysicsServer::AREA_PARAM_PRIORITY:
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set_spOv_priority(p_value);
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break;
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case PhysicsServer::AREA_PARAM_GRAVITY_IS_POINT:
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set_spOv_gravityPoint(p_value);
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break;
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case PhysicsServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE:
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set_spOv_gravityPointDistanceScale(p_value);
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break;
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case PhysicsServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION:
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set_spOv_gravityPointAttenuation(p_value);
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break;
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default:
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WARN_PRINTS("Area doesn't support this parameter in the Bullet backend: " + itos(p_param));
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}
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}
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Variant AreaBullet::get_param(PhysicsServer::AreaParameter p_param) const {
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switch (p_param) {
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case PhysicsServer::AREA_PARAM_GRAVITY:
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return spOv_gravityMag;
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case PhysicsServer::AREA_PARAM_GRAVITY_VECTOR:
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return spOv_gravityVec;
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case PhysicsServer::AREA_PARAM_LINEAR_DAMP:
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return spOv_linearDump;
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case PhysicsServer::AREA_PARAM_ANGULAR_DAMP:
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return spOv_angularDump;
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case PhysicsServer::AREA_PARAM_PRIORITY:
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return spOv_priority;
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case PhysicsServer::AREA_PARAM_GRAVITY_IS_POINT:
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return spOv_gravityPoint;
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case PhysicsServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE:
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return spOv_gravityPointDistanceScale;
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case PhysicsServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION:
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return spOv_gravityPointAttenuation;
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default:
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WARN_PRINTS("Area doesn't support this parameter in the Bullet backend: " + itos(p_param));
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return Variant();
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}
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}
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void AreaBullet::set_event_callback(Type p_callbackObjectType, ObjectID p_id, const StringName &p_method) {
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InOutEventCallback &ev = eventsCallbacks[static_cast<int>(p_callbackObjectType)];
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ev.event_callback_id = p_id;
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ev.event_callback_method = p_method;
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/// Set if monitoring
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if (eventsCallbacks[0].event_callback_id || eventsCallbacks[1].event_callback_id) {
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set_godot_object_flags(get_godot_object_flags() | GOF_IS_MONITORING_AREA);
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} else {
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set_godot_object_flags(get_godot_object_flags() & (~GOF_IS_MONITORING_AREA));
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}
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}
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bool AreaBullet::has_event_callback(Type p_callbackObjectType) {
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return eventsCallbacks[static_cast<int>(p_callbackObjectType)].event_callback_id;
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}
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void AreaBullet::on_enter_area(AreaBullet *p_area) {
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}
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void AreaBullet::on_exit_area(AreaBullet *p_area) {
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CollisionObjectBullet::on_exit_area(p_area);
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}
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