godot/scene
lawnjelly 8763d891fe Improve process logic in Camera2D
The logic for internal process and internal physics process in Camera2D was very buggy and convoluted for historical reasons.

This is a cleanup to make the logic simpler and easier to follow.
2021-03-08 13:29:19 +00:00
..
2d Improve process logic in Camera2D 2021-03-08 13:29:19 +00:00
3d Add null check for NavigationMesh.create_from_mesh() 2021-03-04 11:41:46 +01:00
animation Tween: Add null check for target object 2021-02-25 15:14:31 +01:00
audio Don't fade out after pausing unless stream is running 2021-02-19 15:55:41 +01:00
debugger Modernize Mutex 2021-02-18 11:58:08 +01:00
gui Deselect column only if belongs to deselected item 2021-03-04 12:20:35 +01:00
main HTTPRequest: Improve response when disconnecting while downloading 2021-03-04 11:31:57 +01:00
resources Fix errors and crash with empty ConvexPolygonShape2D 2021-03-05 22:45:29 +01:00
register_scene_types.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
register_scene_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00