Mac OS X is 64-bit only since 10.7 (Lion), which has reached End-Of-Life in October 2014. Therefore it no longer makes sense to support exporting 32-bit binaries for Mac OS X, and we can now default to 64-bit instead of bigger "fat" binaries. (cherry picked from commitsf04958cd5d
,42c5af5e48
,3e6f2b7d98
, and1602e0cdb9
)
100 lines
3.3 KiB
Python
100 lines
3.3 KiB
Python
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import os
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import sys
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def is_active():
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return True
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def get_name():
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return "OSX"
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def can_build():
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if (sys.platform == "darwin" or ("OSXCROSS_ROOT" in os.environ)):
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return True
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return False
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def get_opts():
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return [
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('osxcross_sdk', 'OSXCross SDK version', 'darwin14'),
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]
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def get_flags():
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return [
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]
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def configure(env):
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env.Append(CPPPATH=['#platform/osx'])
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# Mac OS X no longer runs on 32-bit since 10.7 which is unsupported since 2014
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# As such, we only support 64-bit
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env["bits"] = "64"
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if (env["target"] == "release"):
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env.Append(CCFLAGS=['-O2', '-ffast-math', '-fomit-frame-pointer', '-ftree-vectorize', '-msse2'])
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elif (env["target"] == "release_debug"):
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env.Append(CCFLAGS=['-O2', '-DDEBUG_ENABLED'])
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elif (env["target"] == "debug"):
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env.Append(CCFLAGS=['-g3', '-DDEBUG_ENABLED', '-DDEBUG_MEMORY_ENABLED'])
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if ("OSXCROSS_ROOT" not in os.environ):
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# regular native build
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env.Append(CCFLAGS=['-arch', 'x86_64'])
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env.Append(LINKFLAGS=['-arch', 'x86_64'])
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else:
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# osxcross build
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root = os.environ.get("OSXCROSS_ROOT", 0)
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basecmd = root + "/target/bin/x86_64-apple-" + env["osxcross_sdk"] + "-"
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ccache_path = os.environ.get("CCACHE")
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if ccache_path == None:
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env['CC'] = basecmd + "cc"
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env['CXX'] = basecmd + "c++"
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else:
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# there aren't any ccache wrappers available for OS X cross-compile,
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# to enable caching we need to prepend the path to the ccache binary
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env['CC'] = ccache_path + " " + basecmd + "cc"
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env['CXX'] = ccache_path + " " + basecmd + "c++"
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env['AR'] = basecmd + "ar"
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env['RANLIB'] = basecmd + "ranlib"
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env['AS'] = basecmd + "as"
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env.Append(CPPFLAGS=["-DAPPLE_STYLE_KEYS"])
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env.Append(CPPFLAGS=['-DUNIX_ENABLED', '-DGLES2_ENABLED', '-DOSX_ENABLED'])
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env.Append(CPPFLAGS=["-mmacosx-version-min=10.9"])
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env.Append(LIBS=['pthread'])
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#env.Append(CPPFLAGS=['-F/Developer/SDKs/MacOSX10.4u.sdk/System/Library/Frameworks', '-isysroot', '/Developer/SDKs/MacOSX10.4u.sdk', '-mmacosx-version-min=10.4'])
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#env.Append(LINKFLAGS=['-mmacosx-version-min=10.4', '-isysroot', '/Developer/SDKs/MacOSX10.4u.sdk', '-Wl,-syslibroot,/Developer/SDKs/MacOSX10.4u.sdk'])
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env.Append(LINKFLAGS=['-framework', 'Cocoa', '-framework', 'Carbon', '-framework', 'OpenGL', '-framework', 'AGL', '-framework', 'AudioUnit', '-framework', 'CoreAudio', '-lz', '-framework', 'IOKit', '-framework', 'ForceFeedback'])
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env.Append(LINKFLAGS=["-mmacosx-version-min=10.9"])
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if (env["CXX"] == "clang++"):
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env.Append(CPPFLAGS=['-DTYPED_METHOD_BIND'])
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env["CC"] = "clang"
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env["LD"] = "clang++"
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import methods
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env.Append(BUILDERS={'GLSL120': env.Builder(action=methods.build_legacygl_headers, suffix='glsl.gen.h', src_suffix='.glsl')})
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env.Append(BUILDERS={'GLSL': env.Builder(action=methods.build_glsl_headers, suffix='glsl.gen.h', src_suffix='.glsl')})
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env.Append(BUILDERS={'GLSL120GLES': env.Builder(action=methods.build_gles2_headers, suffix='glsl.gen.h', src_suffix='.glsl')})
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#env.Append( BUILDERS = { 'HLSL9' : env.Builder(action = methods.build_hlsl_dx9_headers, suffix = 'hlsl.gen.h',src_suffix = '.hlsl') } )
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env["x86_libtheora_opt_gcc"] = True
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