godot/platform
Fabio Alessandrelli 87e9fbc8a0
[HTML5] Use regular unix FileAccess implementation.
(cherry picked from commit 1396c74734)
2020-12-09 11:35:21 +01:00
..
android fix android wrong multi-touch pointerid 2020-11-27 16:46:21 +08:00
iphone iOS: fix native video 2020-11-26 09:38:47 +01:00
javascript [HTML5] Use regular unix FileAccess implementation. 2020-12-09 11:35:21 +01:00
osx OSX: Remove tmp .app folder instead of moving to trash 2020-12-09 11:22:04 +01:00
server SCons: Do not define TYPED_METHOD_BIND on Linux/OSX with clang 2020-11-25 21:17:48 +01:00
uwp Export: Reorder options for consistency across platforms 2020-11-26 09:38:46 +01:00
windows Added driving joystick type to windows joystick handling 2020-12-09 11:22:05 +01:00
x11 X11: Include limits.h for LONG_MAX 2020-12-02 16:00:54 +01:00
register_platform_apis.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00