godot/platform/x11
Juan Linietsky 87f37bc5a3 -Added OpenSSL and HTTPS support
-Built-in version of the library for Windows, Android and iOS (other OSs use system one)
-Small fixes all around
2014-04-28 21:56:43 -03:00
..
export GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
context_gl_x11.cpp add display/resizable support to Linux 2014-04-22 03:17:20 -04:00
context_gl_x11.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
detect.py -Added OpenSSL and HTTPS support 2014-04-28 21:56:43 -03:00
godot_x11.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
key_mapping_x11.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
key_mapping_x11.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
logo.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
os_x11.cpp -Fixed viewport stretch bugs 2014-04-18 11:43:54 -03:00
os_x11.h -Fixed viewport stretch bugs 2014-04-18 11:43:54 -03:00
platform_config.h alloca() lives in stdlib.h on FreeBSD 2014-02-23 12:18:11 -08:00
SCsub -run script in editor 2014-02-20 23:01:44 -03:00