godot/scene/main
Juan Linietsky 8be2fabbe5 Changed import workflow
-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
2016-05-27 14:19:11 -03:00
..
canvas_layer.cpp Rotation APIs: Better exposure for degrees methods 2016-05-06 23:38:08 +02:00
canvas_layer.h Rotation APIs: Better exposure for degrees methods 2016-05-06 23:38:08 +02:00
http_request.cpp remove trailing whitespace 2016-05-21 15:29:25 +02:00
http_request.h
instance_placeholder.cpp
instance_placeholder.h
misc.cpp
misc.h
node.cpp -Added configuration warning system for nodes 2016-05-17 18:28:44 -03:00
node.h -Added configuration warning system for nodes 2016-05-17 18:28:44 -03:00
resource_preloader.cpp
resource_preloader.h
scene_main_loop.cpp Changed import workflow 2016-05-27 14:19:11 -03:00
scene_main_loop.h Changed import workflow 2016-05-27 14:19:11 -03:00
scene_singleton.cpp
scene_singleton.h
SCsub
timer.cpp Now the timer could be paused 2016-03-31 18:23:16 -03:00
timer.h Now the timer could be paused 2016-03-31 18:23:16 -03:00
viewport.cpp remove trailing whitespace 2016-05-21 15:29:25 +02:00
viewport.h -Added configuration warning system for nodes 2016-05-17 18:28:44 -03:00