godot/thirdparty/bullet/Bullet3Serialize/Bullet2FileLoader/b3Defines.h
Rémi Verschelde e12c89e8c9 bullet: Streamline bundling, remove extraneous src/ folder
Document version and how to extract sources in thirdparty/README.md.
Drop unnecessary CMake and Premake files.
Simplify SCsub, drop unused one.
2018-01-13 14:08:45 +01:00

136 lines
5.1 KiB
C++

/* Copyright (C) 2006-2009 Charlie C & Erwin Coumans http://gamekit.googlecode.com
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef __B_DEFINES_H__
#define __B_DEFINES_H__
// MISC defines, see BKE_global.h, BKE_utildefines.h
#define B3_SIZEOFBLENDERHEADER 12
// ------------------------------------------------------------
#if defined(__sgi) || defined (__sparc) || defined (__sparc__) || defined (__PPC__) || defined (__ppc__) || defined (__BIG_ENDIAN__)
# define B3_MAKE_ID(a,b,c,d) ( (int)(a)<<24 | (int)(b)<<16 | (c)<<8 | (d) )
#else
# define B3_MAKE_ID(a,b,c,d) ( (int)(d)<<24 | (int)(c)<<16 | (b)<<8 | (a) )
#endif
// ------------------------------------------------------------
#if defined(__sgi) || defined(__sparc) || defined(__sparc__) || defined (__PPC__) || defined (__ppc__) || defined (__BIG_ENDIAN__)
# define B3_MAKE_ID2(c, d) ( (c)<<8 | (d) )
#else
# define B3_MAKE_ID2(c, d) ( (d)<<8 | (c) )
#endif
// ------------------------------------------------------------
#define B3_ID_SCE B3_MAKE_ID2('S', 'C')
#define B3_ID_LI B3_MAKE_ID2('L', 'I')
#define B3_ID_OB B3_MAKE_ID2('O', 'B')
#define B3_ID_ME B3_MAKE_ID2('M', 'E')
#define B3_ID_CU B3_MAKE_ID2('C', 'U')
#define B3_ID_MB B3_MAKE_ID2('M', 'B')
#define B3_ID_MA B3_MAKE_ID2('M', 'A')
#define B3_ID_TE B3_MAKE_ID2('T', 'E')
#define B3_ID_IM B3_MAKE_ID2('I', 'M')
#define B3_ID_IK B3_MAKE_ID2('I', 'K')
#define B3_ID_WV B3_MAKE_ID2('W', 'V')
#define B3_ID_LT B3_MAKE_ID2('L', 'T')
#define B3_ID_SE B3_MAKE_ID2('S', 'E')
#define B3_ID_LF B3_MAKE_ID2('L', 'F')
#define B3_ID_LA B3_MAKE_ID2('L', 'A')
#define B3_ID_CA B3_MAKE_ID2('C', 'A')
#define B3_ID_IP B3_MAKE_ID2('I', 'P')
#define B3_ID_KE B3_MAKE_ID2('K', 'E')
#define B3_ID_WO B3_MAKE_ID2('W', 'O')
#define B3_ID_SCR B3_MAKE_ID2('S', 'R')
#define B3_ID_VF B3_MAKE_ID2('V', 'F')
#define B3_ID_TXT B3_MAKE_ID2('T', 'X')
#define B3_ID_SO B3_MAKE_ID2('S', 'O')
#define B3_ID_SAMPLE B3_MAKE_ID2('S', 'A')
#define B3_ID_GR B3_MAKE_ID2('G', 'R')
#define B3_ID_ID B3_MAKE_ID2('I', 'D')
#define B3_ID_AR B3_MAKE_ID2('A', 'R')
#define B3_ID_AC B3_MAKE_ID2('A', 'C')
#define B3_ID_SCRIPT B3_MAKE_ID2('P', 'Y')
#define B3_ID_FLUIDSIM B3_MAKE_ID2('F', 'S')
#define B3_ID_NT B3_MAKE_ID2('N', 'T')
#define B3_ID_BR B3_MAKE_ID2('B', 'R')
#define B3_ID_SEQ B3_MAKE_ID2('S', 'Q')
#define B3_ID_CO B3_MAKE_ID2('C', 'O')
#define B3_ID_PO B3_MAKE_ID2('A', 'C')
#define B3_ID_NLA B3_MAKE_ID2('N', 'L')
#define B3_ID_VS B3_MAKE_ID2('V', 'S')
#define B3_ID_VN B3_MAKE_ID2('V', 'N')
// ------------------------------------------------------------
#define B3_FORM B3_MAKE_ID('F','O','R','M')
#define B3_DDG1 B3_MAKE_ID('3','D','G','1')
#define B3_DDG2 B3_MAKE_ID('3','D','G','2')
#define B3_DDG3 B3_MAKE_ID('3','D','G','3')
#define B3_DDG4 B3_MAKE_ID('3','D','G','4')
#define B3_GOUR B3_MAKE_ID('G','O','U','R')
#define B3_BLEN B3_MAKE_ID('B','L','E','N')
#define B3_DER_ B3_MAKE_ID('D','E','R','_')
#define B3_V100 B3_MAKE_ID('V','1','0','0')
#define B3_DATA B3_MAKE_ID('D','A','T','A')
#define B3_GLOB B3_MAKE_ID('G','L','O','B')
#define B3_IMAG B3_MAKE_ID('I','M','A','G')
#define B3_TEST B3_MAKE_ID('T','E','S','T')
#define B3_USER B3_MAKE_ID('U','S','E','R')
// ------------------------------------------------------------
#define B3_DNA1 B3_MAKE_ID('D','N','A','1')
#define B3_REND B3_MAKE_ID('R','E','N','D')
#define B3_ENDB B3_MAKE_ID('E','N','D','B')
#define B3_NAME B3_MAKE_ID('N','A','M','E')
#define B3_SDNA B3_MAKE_ID('S','D','N','A')
#define B3_TYPE B3_MAKE_ID('T','Y','P','E')
#define B3_TLEN B3_MAKE_ID('T','L','E','N')
#define B3_STRC B3_MAKE_ID('S','T','R','C')
// ------------------------------------------------------------
#define B3_SWITCH_INT(a) { \
char s_i, *p_i; \
p_i= (char *)&(a); \
s_i=p_i[0]; p_i[0]=p_i[3]; p_i[3]=s_i; \
s_i=p_i[1]; p_i[1]=p_i[2]; p_i[2]=s_i; }
// ------------------------------------------------------------
#define B3_SWITCH_SHORT(a) { \
char s_i, *p_i; \
p_i= (char *)&(a); \
s_i=p_i[0]; p_i[0]=p_i[1]; p_i[1]=s_i; }
// ------------------------------------------------------------
#define B3_SWITCH_LONGINT(a) { \
char s_i, *p_i; \
p_i= (char *)&(a); \
s_i=p_i[0]; p_i[0]=p_i[7]; p_i[7]=s_i; \
s_i=p_i[1]; p_i[1]=p_i[6]; p_i[6]=s_i; \
s_i=p_i[2]; p_i[2]=p_i[5]; p_i[5]=s_i; \
s_i=p_i[3]; p_i[3]=p_i[4]; p_i[4]=s_i; }
#endif//__B_DEFINES_H__