-=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
647 lines
14 KiB
C++
647 lines
14 KiB
C++
/*************************************************************************/
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/* os_winrt.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "drivers/gles2/rasterizer_gles2.h"
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#include "drivers/gles1/rasterizer_gles1.h"
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#include "os_winrt.h"
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#include "drivers/nedmalloc/memory_pool_static_nedmalloc.h"
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#include "drivers/unix/memory_pool_static_malloc.h"
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#include "os/memory_pool_dynamic_static.h"
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#include "thread_winrt.h"
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//#include "drivers/windows/semaphore_windows.h"
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#include "drivers/windows/mutex_windows.h"
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#include "main/main.h"
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#include "drivers/windows/file_access_windows.h"
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#include "drivers/windows/dir_access_windows.h"
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#include "servers/visual/visual_server_raster.h"
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#include "servers/audio/audio_server_sw.h"
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#include "servers/visual/visual_server_wrap_mt.h"
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#include "os/pc_joystick_map.h"
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#include "os/memory_pool_dynamic_prealloc.h"
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#include "globals.h"
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#include "io/marshalls.h"
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#include <wrl.h>
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using namespace Windows::ApplicationModel::Core;
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using namespace Windows::ApplicationModel::Activation;
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using namespace Windows::UI::Core;
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using namespace Windows::UI::Input;
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using namespace Windows::Foundation;
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using namespace Windows::Graphics::Display;
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using namespace Microsoft::WRL;
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int OSWinrt::get_video_driver_count() const {
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return 2;
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}
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const char * OSWinrt::get_video_driver_name(int p_driver) const {
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return p_driver==0?"GLES2":"GLES1";
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}
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OS::VideoMode OSWinrt::get_default_video_mode() const {
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return VideoMode(800,600,false);
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}
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int OSWinrt::get_audio_driver_count() const {
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return AudioDriverManagerSW::get_driver_count();
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}
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const char * OSWinrt::get_audio_driver_name(int p_driver) const {
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AudioDriverSW* driver = AudioDriverManagerSW::get_driver(p_driver);
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ERR_FAIL_COND_V( !driver, "" );
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return AudioDriverManagerSW::get_driver(p_driver)->get_name();
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}
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static MemoryPoolStatic *mempool_static=NULL;
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static MemoryPoolDynamic *mempool_dynamic=NULL;
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void OSWinrt::initialize_core() {
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last_button_state=0;
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//RedirectIOToConsole();
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ThreadWinrt::make_default();
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//SemaphoreWindows::make_default();
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MutexWindows::make_default();
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FileAccess::make_default<FileAccessWindows>(FileAccess::ACCESS_RESOURCES);
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FileAccess::make_default<FileAccessWindows>(FileAccess::ACCESS_USERDATA);
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FileAccess::make_default<FileAccessWindows>(FileAccess::ACCESS_FILESYSTEM);
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//FileAccessBufferedFA<FileAccessWindows>::make_default();
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DirAccess::make_default<DirAccessWindows>(DirAccess::ACCESS_RESOURCES);
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DirAccess::make_default<DirAccessWindows>(DirAccess::ACCESS_USERDATA);
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DirAccess::make_default<DirAccessWindows>(DirAccess::ACCESS_FILESYSTEM);
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//TCPServerWinsock::make_default();
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//StreamPeerWinsock::make_default();
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mempool_static = new MemoryPoolStaticMalloc;
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#if 1
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mempool_dynamic = memnew( MemoryPoolDynamicStatic );
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#else
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#define DYNPOOL_SIZE 4*1024*1024
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void * buffer = malloc( DYNPOOL_SIZE );
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mempool_dynamic = memnew( MemoryPoolDynamicPrealloc(buffer,DYNPOOL_SIZE) );
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#endif
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// We need to know how often the clock is updated
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if( !QueryPerformanceFrequency((LARGE_INTEGER *)&ticks_per_second) )
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ticks_per_second = 1000;
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// If timeAtGameStart is 0 then we get the time since
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// the start of the computer when we call GetGameTime()
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ticks_start = 0;
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ticks_start = get_ticks_usec();
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cursor_shape=CURSOR_ARROW;
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}
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bool OSWinrt::can_draw() const {
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return !minimized;
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};
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void OSWinrt::set_gl_context(ContextEGL* p_context) {
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gl_context = p_context;
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};
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void OSWinrt::initialize(const VideoMode& p_desired,int p_video_driver,int p_audio_driver) {
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main_loop=NULL;
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outside=true;
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gl_context->initialize();
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visual_server = memnew( VisualServerRaster(rasterizer) );
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if (get_render_thread_mode()!=RENDER_THREAD_UNSAFE) {
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visual_server =memnew(VisualServerWrapMT(visual_server,get_render_thread_mode()==RENDER_SEPARATE_THREAD));
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}
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//
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physics_server = memnew( PhysicsServerSW );
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physics_server->init();
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physics_2d_server = memnew( Physics2DServerSW );
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physics_2d_server->init();
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visual_server->init();
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input = memnew( InputDefault );
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AudioDriverManagerSW::get_driver(p_audio_driver)->set_singleton();
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if (AudioDriverManagerSW::get_driver(p_audio_driver)->init()!=OK) {
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ERR_PRINT("Initializing audio failed.");
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}
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sample_manager = memnew( SampleManagerMallocSW );
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audio_server = memnew( AudioServerSW(sample_manager) );
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audio_server->init();
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spatial_sound_server = memnew( SpatialSoundServerSW );
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spatial_sound_server->init();
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spatial_sound_2d_server = memnew( SpatialSound2DServerSW );
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spatial_sound_2d_server->init();
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_ensure_data_dir();
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}
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void OSWinrt::set_clipboard(const String& p_text) {
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/*
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if (!OpenClipboard(hWnd)) {
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ERR_EXPLAIN("Unable to open clipboard.");
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ERR_FAIL();
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};
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EmptyClipboard();
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HGLOBAL mem = GlobalAlloc(GMEM_MOVEABLE, (p_text.length() + 1) * sizeof(CharType));
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if (mem == NULL) {
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ERR_EXPLAIN("Unable to allocate memory for clipboard contents.");
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ERR_FAIL();
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};
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LPWSTR lptstrCopy = (LPWSTR)GlobalLock(mem);
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memcpy(lptstrCopy, p_text.c_str(), (p_text.length() + 1) * sizeof(CharType));
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//memset((lptstrCopy + p_text.length()), 0, sizeof(CharType));
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GlobalUnlock(mem);
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SetClipboardData(CF_UNICODETEXT, mem);
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// set the CF_TEXT version (not needed?)
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CharString utf8 = p_text.utf8();
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mem = GlobalAlloc(GMEM_MOVEABLE, utf8.length() + 1);
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if (mem == NULL) {
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ERR_EXPLAIN("Unable to allocate memory for clipboard contents.");
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ERR_FAIL();
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};
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LPTSTR ptr = (LPTSTR)GlobalLock(mem);
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memcpy(ptr, utf8.get_data(), utf8.length());
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ptr[utf8.length()] = 0;
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GlobalUnlock(mem);
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SetClipboardData(CF_TEXT, mem);
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CloseClipboard();
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*/
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};
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String OSWinrt::get_clipboard() const {
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/*
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String ret;
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if (!OpenClipboard(hWnd)) {
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ERR_EXPLAIN("Unable to open clipboard.");
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ERR_FAIL_V("");
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};
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if (IsClipboardFormatAvailable(CF_UNICODETEXT)) {
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HGLOBAL mem = GetClipboardData(CF_UNICODETEXT);
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if (mem != NULL) {
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LPWSTR ptr = (LPWSTR)GlobalLock(mem);
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if (ptr != NULL) {
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ret = String((CharType*)ptr);
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GlobalUnlock(mem);
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};
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};
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} else if (IsClipboardFormatAvailable(CF_TEXT)) {
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HGLOBAL mem = GetClipboardData(CF_UNICODETEXT);
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if (mem != NULL) {
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LPTSTR ptr = (LPTSTR)GlobalLock(mem);
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if (ptr != NULL) {
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ret.parse_utf8((const char*)ptr);
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GlobalUnlock(mem);
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};
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};
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};
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CloseClipboard();
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return ret;
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*/
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return "";
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};
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void OSWinrt::delete_main_loop() {
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if (main_loop)
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memdelete(main_loop);
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main_loop=NULL;
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}
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void OSWinrt::set_main_loop( MainLoop * p_main_loop ) {
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input->set_main_loop(p_main_loop);
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main_loop=p_main_loop;
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}
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void OSWinrt::finalize() {
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if(main_loop)
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memdelete(main_loop);
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main_loop=NULL;
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visual_server->finish();
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memdelete(visual_server);
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#ifdef OPENGL_ENABLED
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if (gl_context)
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memdelete(gl_context);
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#endif
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if (rasterizer)
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memdelete(rasterizer);
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spatial_sound_server->finish();
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memdelete(spatial_sound_server);
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spatial_sound_2d_server->finish();
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memdelete(spatial_sound_2d_server);
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//if (debugger_connection_console) {
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// memdelete(debugger_connection_console);
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//}
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audio_server->finish();
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memdelete(audio_server);
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memdelete(sample_manager);
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memdelete(input);
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physics_server->finish();
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memdelete(physics_server);
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physics_2d_server->finish();
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memdelete(physics_2d_server);
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}
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void OSWinrt::finalize_core() {
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if (mempool_dynamic)
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memdelete( mempool_dynamic );
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if (mempool_static)
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delete mempool_static;
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}
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void OSWinrt::vprint(const char* p_format, va_list p_list, bool p_stderr) {
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char buf[16384+1];
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int len = vsnprintf(buf,16384,p_format,p_list);
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if (len<=0)
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return;
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buf[len]=0;
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int wlen = MultiByteToWideChar(CP_UTF8,0,buf,len,NULL,0);
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if (wlen<0)
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return;
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wchar_t *wbuf = (wchar_t*)malloc((len+1)*sizeof(wchar_t));
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MultiByteToWideChar(CP_UTF8,0,buf,len,wbuf,wlen);
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wbuf[wlen]=0;
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if (p_stderr)
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fwprintf(stderr,L"%s",wbuf);
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else
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wprintf(L"%s",wbuf);
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#ifdef STDOUT_FILE
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//vwfprintf(stdo,p_format,p_list);
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#endif
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free(wbuf);
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fflush(stdout);
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};
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void OSWinrt::alert(const String& p_alert,const String& p_title) {
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print_line("ALERT: "+p_alert);
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}
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void OSWinrt::set_mouse_mode(MouseMode p_mode) {
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}
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OSWinrt::MouseMode OSWinrt::get_mouse_mode() const{
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return mouse_mode;
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}
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Point2 OSWinrt::get_mouse_pos() const {
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return Point2(old_x, old_y);
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}
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int OSWinrt::get_mouse_button_state() const {
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return last_button_state;
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}
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void OSWinrt::set_window_title(const String& p_title) {
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}
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void OSWinrt::set_video_mode(const VideoMode& p_video_mode,int p_screen) {
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}
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OS::VideoMode OSWinrt::get_video_mode(int p_screen) const {
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return video_mode;
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}
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void OSWinrt::get_fullscreen_mode_list(List<VideoMode> *p_list,int p_screen) const {
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}
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void OSWinrt::print_error(const char* p_function,const char* p_file,int p_line,const char *p_code,const char*p_rationale,ErrorType p_type) {
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if (p_rationale && p_rationale[0]) {
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print("\E[1;31;40mERROR: %s: \E[1;37;40m%s\n",p_function,p_rationale);
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print("\E[0;31;40m At: %s:%i.\E[0;0;37m\n",p_file,p_line);
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} else {
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print("\E[1;31;40mERROR: %s: \E[1;37;40m%s\n",p_function,p_code);
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print("\E[0;31;40m At: %s:%i.\E[0;0;37m\n",p_file,p_line);
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}
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}
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String OSWinrt::get_name() {
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return "WinRT";
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}
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OS::Date OSWinrt::get_date() const {
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SYSTEMTIME systemtime;
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GetSystemTime(&systemtime);
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Date date;
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date.day=systemtime.wDay;
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date.month=Month(systemtime.wMonth);
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date.weekday=Weekday(systemtime.wDayOfWeek);
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date.year=systemtime.wYear;
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date.dst=false;
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return date;
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}
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OS::Time OSWinrt::get_time() const {
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SYSTEMTIME systemtime;
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GetSystemTime(&systemtime);
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Time time;
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time.hour=systemtime.wHour;
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time.min=systemtime.wMinute;
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time.sec=systemtime.wSecond;
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return time;
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}
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uint64_t OSWinrt::get_unix_time() const {
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FILETIME ft;
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SYSTEMTIME st;
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GetSystemTime(&st);
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SystemTimeToFileTime(&st, &ft);
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SYSTEMTIME ep;
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ep.wYear = 1970;
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ep.wMonth = 1;
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ep.wDayOfWeek = 4;
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ep.wDay = 1;
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ep.wHour = 0;
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ep.wMinute = 0;
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ep.wSecond = 0;
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ep.wMilliseconds = 0;
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FILETIME fep;
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SystemTimeToFileTime(&ep, &fep);
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return (*(uint64_t*)&ft - *(uint64_t*)&fep) / 10000000;
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};
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void OSWinrt::delay_usec(uint32_t p_usec) const {
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int msec = p_usec < 1000 ? 1 : p_usec / 1000;
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// no Sleep()
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WaitForSingleObjectEx(GetCurrentThread(), msec, false);
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}
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uint64_t OSWinrt::get_ticks_usec() const {
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uint64_t ticks;
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uint64_t time;
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// This is the number of clock ticks since start
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QueryPerformanceCounter((LARGE_INTEGER *)&ticks);
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// Divide by frequency to get the time in seconds
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time = ticks * 1000000L / ticks_per_second;
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// Subtract the time at game start to get
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// the time since the game started
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time -= ticks_start;
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return time;
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}
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void OSWinrt::process_events() {
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}
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void OSWinrt::set_cursor_shape(CursorShape p_shape) {
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}
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Error OSWinrt::execute(const String& p_path, const List<String>& p_arguments,bool p_blocking,ProcessID *r_child_id,String* r_pipe,int *r_exitcode) {
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return FAILED;
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};
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Error OSWinrt::kill(const ProcessID& p_pid) {
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return FAILED;
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};
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Error OSWinrt::set_cwd(const String& p_cwd) {
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return OK;
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}
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String OSWinrt::get_executable_path() const {
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return "";
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}
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void OSWinrt::set_icon(const Image& p_icon) {
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}
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|
|
|
|
bool OSWinrt::has_environment(const String& p_var) const {
|
|
|
|
return false;
|
|
};
|
|
|
|
String OSWinrt::get_environment(const String& p_var) const {
|
|
|
|
return "";
|
|
};
|
|
|
|
String OSWinrt::get_stdin_string(bool p_block) {
|
|
|
|
return String();
|
|
}
|
|
|
|
|
|
void OSWinrt::move_window_to_foreground() {
|
|
|
|
}
|
|
|
|
Error OSWinrt::shell_open(String p_uri) {
|
|
|
|
return FAILED;
|
|
}
|
|
|
|
|
|
String OSWinrt::get_locale() const {
|
|
|
|
Platform::String ^language = Windows::Globalization::Language::CurrentInputMethodLanguageTag;
|
|
return language->Data();
|
|
}
|
|
|
|
void OSWinrt::release_rendering_thread() {
|
|
|
|
gl_context->release_current();
|
|
}
|
|
|
|
void OSWinrt::make_rendering_thread() {
|
|
|
|
gl_context->make_current();
|
|
}
|
|
|
|
void OSWinrt::swap_buffers() {
|
|
|
|
gl_context->swap_buffers();
|
|
}
|
|
|
|
|
|
void OSWinrt::run() {
|
|
|
|
if (!main_loop)
|
|
return;
|
|
|
|
main_loop->init();
|
|
|
|
uint64_t last_ticks=get_ticks_usec();
|
|
|
|
int frames=0;
|
|
uint64_t frame=0;
|
|
|
|
while (!force_quit) {
|
|
|
|
CoreWindow::GetForCurrentThread()->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessAllIfPresent);
|
|
process_events(); // get rid of pending events
|
|
if (Main::iteration()==true)
|
|
break;
|
|
};
|
|
|
|
main_loop->finish();
|
|
|
|
}
|
|
|
|
|
|
|
|
MainLoop *OSWinrt::get_main_loop() const {
|
|
|
|
return main_loop;
|
|
}
|
|
|
|
|
|
String OSWinrt::get_data_dir() const {
|
|
|
|
Windows::Storage::StorageFolder ^data_folder = Windows::Storage::ApplicationData::Current->LocalFolder;
|
|
|
|
return data_folder->Path->Data();
|
|
}
|
|
|
|
|
|
OSWinrt::OSWinrt() {
|
|
|
|
key_event_pos=0;
|
|
force_quit=false;
|
|
alt_mem=false;
|
|
gr_mem=false;
|
|
shift_mem=false;
|
|
control_mem=false;
|
|
meta_mem=false;
|
|
minimized = false;
|
|
|
|
pressrc=0;
|
|
old_invalid=true;
|
|
last_id=0;
|
|
mouse_mode=MOUSE_MODE_VISIBLE;
|
|
#ifdef STDOUT_FILE
|
|
stdo=fopen("stdout.txt","wb");
|
|
#endif
|
|
|
|
gl_context = NULL;
|
|
|
|
}
|
|
|
|
|
|
OSWinrt::~OSWinrt()
|
|
{
|
|
#ifdef STDOUT_FILE
|
|
fclose(stdo);
|
|
#endif
|
|
}
|
|
|
|
|