godot/doc/classes/CapsuleMesh.xml
Rémi Verschelde 2d20fc39aa doc: Drop unused 'category' property from header
We already removed it from the online docs with #35132.

Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.

We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00

30 lines
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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="CapsuleMesh" inherits="PrimitiveMesh" version="3.2">
<brief_description>
Class representing a capsule-shaped [PrimitiveMesh].
</brief_description>
<description>
Class representing a capsule-shaped [PrimitiveMesh].
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="mid_height" type="float" setter="set_mid_height" getter="get_mid_height" default="1.0">
Height of the capsule mesh from the center point.
</member>
<member name="radial_segments" type="int" setter="set_radial_segments" getter="get_radial_segments" default="64">
Number of radial segments on the capsule mesh.
</member>
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
Radius of the capsule mesh.
</member>
<member name="rings" type="int" setter="set_rings" getter="get_rings" default="8">
Number of rings along the height of the capsule.
</member>
</members>
<constants>
</constants>
</class>