godot/drivers/gles2
Juan Linietsky 8997084831 2D Rewrite Step [1]
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-Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future).
-Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order)
-Removed OpenGL ES 1.x support. Good riddance!
2015-01-10 17:35:26 -03:00
..
shaders Small batch of fixes 2014-12-15 15:42:58 -03:00
rasterizer_gles2.cpp 2D Rewrite Step [1] 2015-01-10 17:35:26 -03:00
rasterizer_gles2.h 2D Rewrite Step [1] 2015-01-10 17:35:26 -03:00
rasterizer_instance_gles2.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
rasterizer_instance_gles2.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_compiler_gles2.cpp Fixes to GraphEdit: 2015-01-08 00:41:34 -03:00
shader_compiler_gles2.h Collada 2014-10-14 01:01:25 -03:00
shader_gles2.cpp Camera Fixes 2014-09-15 20:06:37 -03:00
shader_gles2.h Misc Fixes 2014-06-27 23:21:45 -03:00