b16c309f82
Happy new year to the wonderful Godot community!
97 lines
4 KiB
C++
97 lines
4 KiB
C++
/*************************************************************************/
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/* register_types.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "register_types.h"
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#include "core/error_macros.h"
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#include "core/project_settings.h"
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#ifdef JAVASCRIPT_ENABLED
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#include "emscripten.h"
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#include "emws_client.h"
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#include "emws_peer.h"
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#include "emws_server.h"
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#else
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#include "lws_client.h"
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#include "lws_peer.h"
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#include "lws_server.h"
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#endif
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void register_websocket_types() {
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#define _SET_HINT(NAME, _VAL_, _MAX_) \
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GLOBAL_DEF(NAME, _VAL_); \
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ProjectSettings::get_singleton()->set_custom_property_info(NAME, PropertyInfo(Variant::INT, NAME, PROPERTY_HINT_RANGE, "2," #_MAX_ ",1,or_greater"));
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// Client buffers project settings
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_SET_HINT(WSC_IN_BUF, 64, 4096);
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_SET_HINT(WSC_IN_PKT, 1024, 16384);
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_SET_HINT(WSC_OUT_BUF, 64, 4096);
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_SET_HINT(WSC_OUT_PKT, 1024, 16384);
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// Server buffers project settings
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_SET_HINT(WSS_IN_BUF, 64, 4096);
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_SET_HINT(WSS_IN_PKT, 1024, 16384);
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_SET_HINT(WSS_OUT_BUF, 64, 4096);
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_SET_HINT(WSS_OUT_PKT, 1024, 16384);
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#ifdef JAVASCRIPT_ENABLED
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EM_ASM({
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var IDHandler = {};
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IDHandler["ids"] = {};
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IDHandler["has"] = function(id) {
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return IDHandler.ids.hasOwnProperty(id);
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};
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IDHandler["add"] = function(obj) {
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var id = crypto.getRandomValues(new Int32Array(32))[0];
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IDHandler.ids[id] = obj;
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return id;
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};
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IDHandler["get"] = function(id) {
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return IDHandler.ids[id];
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};
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IDHandler["remove"] = function(id) {
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delete IDHandler.ids[id];
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};
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Module["IDHandler"] = IDHandler;
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});
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EMWSPeer::make_default();
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EMWSClient::make_default();
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EMWSServer::make_default();
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#else
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LWSPeer::make_default();
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LWSClient::make_default();
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LWSServer::make_default();
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#endif
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ClassDB::register_virtual_class<WebSocketMultiplayerPeer>();
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ClassDB::register_custom_instance_class<WebSocketServer>();
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ClassDB::register_custom_instance_class<WebSocketClient>();
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ClassDB::register_custom_instance_class<WebSocketPeer>();
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}
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void unregister_websocket_types() {}
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