godot/doc
Clay John 8a10bb7d0d
Use OpenGL 3.3 core profile instead of compatibility profile
- Rename OpenGL to GLES3 in the source code per community feedback.
  - The renderer is still exposed as "OpenGL 3" to the user.
- Hide renderer selection dropdown until OpenGL support is more mature.
  - The renderer can still be changed in the Project Settings or using
    the `--rendering-driver opengl` command line argument.
- Remove commented out exporter code.
- Remove some OpenGL/DisplayServer-related debugging prints.
2021-10-31 15:56:45 +01:00
..
classes Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
tools Rename "makerst.py" to "make_rst.py" 2021-10-24 01:58:59 -05:00
translations Another rename for makerst.py 2021-10-26 08:46:16 +02:00
Doxyfile Replace HTTP links with HTTPS for sites with HTTPS versions 2021-08-22 20:13:11 -05:00
Makefile Rename "makerst.py" to "make_rst.py" 2021-10-24 01:58:59 -05:00