godot/platform/osx/context_gl_osx.h

75 lines
2.9 KiB
C++

/*************************************************************************/
/* context_gl_osx.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef CONTEXT_GL_OSX_H
#define CONTEXT_GL_OSX_H
#if defined(GLES3_ENABLED) || defined(GLES_ENABLED)
#include "core/error/error_list.h"
#include "core/os/os.h"
#include <AppKit/AppKit.h>
#include <ApplicationServices/ApplicationServices.h>
#include <CoreVideo/CoreVideo.h>
class ContextGL_OSX {
bool gles3_context;
bool use_vsync;
void *framework;
id window_view;
NSOpenGLPixelFormat *pixelFormat;
NSOpenGLContext *context;
public:
void release_current();
void make_current();
void update();
void set_opacity(GLint p_opacity);
int get_window_width();
int get_window_height();
void swap_buffers();
Error initialize();
void set_use_vsync(bool p_use);
bool is_using_vsync() const;
ContextGL_OSX(id p_view, bool p_gles3_context);
~ContextGL_OSX();
};
#endif
#endif