godot/servers/rendering/renderer_rd
Clay John 8a10bb7d0d
Use OpenGL 3.3 core profile instead of compatibility profile
- Rename OpenGL to GLES3 in the source code per community feedback.
  - The renderer is still exposed as "OpenGL 3" to the user.
- Hide renderer selection dropdown until OpenGL support is more mature.
  - The renderer can still be changed in the Project Settings or using
    the `--rendering-driver opengl` command line argument.
- Remove commented out exporter code.
- Remove some OpenGL/DisplayServer-related debugging prints.
2021-10-31 15:56:45 +01:00
..
forward_clustered Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
forward_mobile Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
shaders Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 2021-10-28 22:02:23 -07:00
SCsub Create mobile renderer 2021-05-03 21:54:11 +10:00
cluster_builder_rd.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
cluster_builder_rd.h Swap args of Plane(point, normal) constructor 2021-10-15 20:49:42 -05:00
effects_rd.cpp Merge pull request #51115 from clayjohn/VULKAN-SSAO-radius 2021-10-07 08:04:17 +02:00
effects_rd.h Scale color output in the mobile renderer to provide HDR support 2021-08-23 15:30:36 +10:00
pipeline_cache_rd.cpp Fix `wireframe` render mode 2021-10-15 06:53:52 +03:00
pipeline_cache_rd.h Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
renderer_canvas_render_rd.cpp clang-format: Various fixes to comments alignment from `clang-format` 13 2021-10-28 15:43:36 +02:00
renderer_canvas_render_rd.h Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
renderer_compositor_rd.cpp Construct values only when necessary. 2021-09-25 14:46:45 +05:45
renderer_compositor_rd.h Add source rectangle to blit 2021-08-29 14:57:16 +10:00
renderer_scene_environment_rd.cpp Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 2021-10-28 22:02:23 -07:00
renderer_scene_environment_rd.h Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 2021-10-28 22:02:23 -07:00
renderer_scene_gi_rd.cpp Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 2021-10-28 22:02:23 -07:00
renderer_scene_gi_rd.h Remove unimplemented `Environment.ambient_light_occlusion_color` property 2021-10-07 17:47:52 +02:00
renderer_scene_render_rd.cpp Fix crash when opening a converted `FogMaterial` 2021-10-29 14:18:38 +03:00
renderer_scene_render_rd.h Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 2021-10-28 22:02:23 -07:00
renderer_scene_sky_rd.cpp Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 2021-10-28 22:02:23 -07:00
renderer_scene_sky_rd.h Scale color output in the mobile renderer to provide HDR support 2021-08-23 15:30:36 +10:00
renderer_storage_rd.cpp Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 2021-10-28 22:02:23 -07:00
renderer_storage_rd.h Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 2021-10-28 22:02:23 -07:00
shader_compiler_rd.cpp Implement toast notifications in the editor 2021-10-14 13:30:54 +02:00
shader_compiler_rd.h Added support for uniform arrays in shaders 2021-10-04 13:57:44 +03:00
shader_rd.cpp Use range iterators for `Map` 2021-09-30 15:09:12 -06:00
shader_rd.h Rename RID's `getornull()` to `get_or_null()` 2021-09-29 23:58:02 +02:00