godot/platform/android/java/lib/src/org/godotengine/godot/GodotRenderer.java

89 lines
3.7 KiB
Java

/*************************************************************************/
/* GodotRenderer.java */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
package org.godotengine.godot;
import org.godotengine.godot.plugin.GodotPlugin;
import org.godotengine.godot.plugin.GodotPluginRegistry;
import org.godotengine.godot.utils.GLUtils;
import android.opengl.GLSurfaceView;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;
/**
* Godot's renderer implementation.
*/
class GodotRenderer implements GLSurfaceView.Renderer {
private final GodotPluginRegistry pluginRegistry;
private boolean activityJustResumed = false;
GodotRenderer() {
this.pluginRegistry = GodotPluginRegistry.getPluginRegistry();
}
public void onDrawFrame(GL10 gl) {
if (activityJustResumed) {
GodotLib.onRendererResumed();
activityJustResumed = false;
}
GodotLib.step();
for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) {
plugin.onGLDrawFrame(gl);
}
}
public void onSurfaceChanged(GL10 gl, int width, int height) {
GodotLib.resize(null, width, height);
for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) {
plugin.onGLSurfaceChanged(gl, width, height);
}
}
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
GodotLib.newcontext(null);
for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) {
plugin.onGLSurfaceCreated(gl, config);
}
}
void onActivityResumed() {
// We defer invoking GodotLib.onRendererResumed() until the first draw frame call.
// This ensures we have a valid GL context and surface when we do so.
activityJustResumed = true;
}
void onActivityPaused() {
GodotLib.onRendererPaused();
}
}