109 lines
4.2 KiB
Kotlin
109 lines
4.2 KiB
Kotlin
/*************************************************************************/
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/* VkRenderer.kt */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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@file:JvmName("VkRenderer")
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package org.godotengine.godot.vulkan
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import android.view.Surface
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import org.godotengine.godot.Godot
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import org.godotengine.godot.GodotLib
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import org.godotengine.godot.plugin.GodotPlugin
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import org.godotengine.godot.plugin.GodotPluginRegistry
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/**
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* Responsible to setting up and driving the Vulkan rendering logic.
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*
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* <h3>Threading</h3>
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* The renderer will be called on a separate thread, so that rendering
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* performance is decoupled from the UI thread. Clients typically need to
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* communicate with the renderer from the UI thread, because that's where
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* input events are received. Clients can communicate using any of the
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* standard Java techniques for cross-thread communication, or they can
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* use the [VkSurfaceView.queueOnVkThread] convenience method.
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*
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* @see [VkSurfaceView.startRenderer]
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*/
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internal class VkRenderer {
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private val pluginRegistry: GodotPluginRegistry = GodotPluginRegistry.getPluginRegistry()
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/**
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* Called when the surface is created and signals the beginning of rendering.
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*/
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fun onVkSurfaceCreated(surface: Surface) {
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GodotLib.newcontext(surface)
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for (plugin in pluginRegistry.getAllPlugins()) {
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plugin.onVkSurfaceCreated(surface)
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}
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}
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/**
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* Called after the surface is created and whenever its size changes.
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*/
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fun onVkSurfaceChanged(surface: Surface, width: Int, height: Int) {
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GodotLib.resize(surface, width, height)
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for (plugin in pluginRegistry.getAllPlugins()) {
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plugin.onVkSurfaceChanged(surface, width, height)
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}
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}
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/**
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* Called to draw the current frame.
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*/
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fun onVkDrawFrame() {
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GodotLib.step()
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for (plugin in pluginRegistry.getAllPlugins()) {
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plugin.onVkDrawFrame()
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}
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}
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/**
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* Called when the rendering thread is resumed.
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*/
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fun onVkResume() {
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GodotLib.onRendererResumed()
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}
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/**
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* Called when the rendering thread is paused.
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*/
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fun onVkPause() {
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GodotLib.onRendererPaused()
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}
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/**
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* Called when the rendering thread is destroyed and used as signal to tear down the Vulkan logic.
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*/
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fun onVkDestroy() {
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}
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}
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