Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
(cherry picked from commit b5334d14f7
)
84 lines
3.7 KiB
Text
84 lines
3.7 KiB
Text
/*************************************************************************/
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/* ios.mm */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "ios.h"
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#import "app_delegate.h"
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#import "view_controller.h"
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#import <UIKit/UIKit.h>
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#include <sys/sysctl.h>
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void iOS::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_rate_url", "app_id"), &iOS::get_rate_url);
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};
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void iOS::alert(const char *p_alert, const char *p_title) {
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NSString *title = [NSString stringWithUTF8String:p_title];
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NSString *message = [NSString stringWithUTF8String:p_alert];
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UIAlertController *alert = [UIAlertController alertControllerWithTitle:title message:message preferredStyle:UIAlertControllerStyleAlert];
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UIAlertAction *button = [UIAlertAction actionWithTitle:@"OK"
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style:UIAlertActionStyleCancel
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handler:^(id){
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}];
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[alert addAction:button];
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[AppDelegate.viewController presentViewController:alert animated:YES completion:nil];
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}
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String iOS::get_model() const {
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// [[UIDevice currentDevice] model] only returns "iPad" or "iPhone".
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size_t size;
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sysctlbyname("hw.machine", NULL, &size, NULL, 0);
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char *model = (char *)malloc(size);
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if (model == NULL) {
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return "";
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}
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sysctlbyname("hw.machine", model, &size, NULL, 0);
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NSString *platform = [NSString stringWithCString:model encoding:NSUTF8StringEncoding];
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free(model);
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const char *str = [platform UTF8String];
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return String(str != NULL ? str : "");
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}
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String iOS::get_rate_url(int p_app_id) const {
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String app_url_path = "itms-apps://itunes.apple.com/app/idAPP_ID";
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String ret = app_url_path.replace("APP_ID", String::num(p_app_id));
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printf("returning rate url %ls\n", ret.c_str());
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return ret;
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};
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iOS::iOS(){};
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