godot/scene
Jihyun Yu 8a6fc54ccd Curve2D/Curve3D: exact linear interpolation
While calculating interpolated points, intervals between two baked
points has been assummed to be `baked_interval`. The assumption could
cause significant error in some extreme cases (for example #7088).

To improve accuracy, `baked_dist_cache` is introduced, which stores
distance from starting point for each baked points. `interpolate_baked`
now returns exact linear-interpolated position along baked points.
2021-08-21 16:57:59 +09:00
..
2d add motion mode to handle TPS 2021-08-20 17:32:33 +02:00
3d Improvements to SpotLight3D and OmniLight3D's shadows 2021-08-19 13:46:51 +02:00
animation Style: Cleanup code using text_editor/completion/use_single_quotes 2021-08-13 21:27:57 +02:00
audio Optimize StringName usage 2021-07-18 21:20:02 -03:00
debugger Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00
gui Fix line_separation working incorrectly in find_click of RichTextLabel 2021-08-21 00:59:44 +03:00
main [Net] MultiplayerReplicator with initial state. 2021-08-18 10:21:29 +01:00
resources Curve2D/Curve3D: exact linear interpolation 2021-08-21 16:57:59 +09:00
register_scene_types.cpp Hide TextFile from the API 2021-08-18 17:56:23 +01:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
scene_string_names.h New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
SCsub Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00