godot/scene/main
TwistedTwigleg 8aa3c2f091 New and improved IK system for Skeleton2D
This PR and commit adds a new IK system for 2D with the Skeleton2D node
that adds several new IK solvers, a way to control bones in a Skeleton2D
node similar to that in Skeleton3D. It also adds additional changes
and functionality.

This work was sponsored by GSoC 2020 and TwistedTwigleg.

Full list of changes:
* Adds a SkeletonModifier2D resource
  * This resource is the base where all IK code is written and executed
  * Has a function for clamping angles, since it is so commonly used
  * Modifiers are unique when duplicated so it works with instancing
* Adds a SkeletonModifierStack2D resource
  * This resource manages a series of SkeletonModification2Ds
  * This is what the Skeleton2D directly interfaces with to make IK possible
* Adds SkeletonModifier2D resources for LookAt, CCDIK, FABRIK, Jiggle, and TwoBoneIK
  * Each modification is in its own file
  * There is also a SkeletonModifier2D resource that acts as a stack for using multiple stacks together
* Adds a PhysicalBone2D node
  * Works similar to the PhysicalBone3D node, but uses a RigidBody2D node
* Changes to Skeleton2D listed below:
  * Skeleton2D now holds a single SkeletonModificationStack2D for IK
  * Skeleton2D now has a local_pose_override, which overrides the Bone2D position similar to how the overrides work in Skeleton3D
* Changes to Bone2D listed below:
  * The default_length property has been changed to length. Length is the length of the bone to its child bone node
  * New bone_angle property, which is the angle the bone has to its first child bone node
  * Bone2D caches its transform when not modified by IK for IK interpolation purposes
  * Bone2D draws its own editor gizmo, though this is stated to change in the future
* Changes to CanvasItemEditor listed below:
  * Bone2D gizmo drawing code removed
  * The 2D IK code is removed. Now Bone2D is the only bone system for 2D
* Transform2D now has a looking_at function for rotating to face a position
* Two new node notifications: NOTIFICATION_EDITOR_PRE_SAVE and NOTIFICATION_EDITOR_POST_SAVE
  * These notifications only are called in the editor right before and after saving a scene
  * Needed for not saving the IK position when executing IK in the editor
* Documentation for all the changes listed above.
2021-06-05 15:19:51 -04:00
..
canvas_item.cpp Tweak dozens of editor property hints for consistency 2021-05-25 02:50:35 +02:00
canvas_item.h Rename Texture.get_data() to get_image() 2021-03-28 13:00:46 +01:00
canvas_layer.cpp Hide more options of disabled properties 2021-03-03 20:51:35 -03:00
canvas_layer.h Hide more options of disabled properties 2021-03-03 20:51:35 -03:00
http_request.cpp [Net] Fix HTTPRquest store_buffer error. 2021-05-31 15:42:31 +02:00
http_request.h Modernize atomics 2021-02-18 17:12:46 +01:00
instance_placeholder.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
instance_placeholder.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
node.cpp New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
node.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
resource_preloader.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
resource_preloader.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_tree.cpp Fix typos with codespell 2021-05-20 12:38:56 +02:00
scene_tree.h Remove GDScript bindings for OS.get/set_exit_code, SceneTree.quit(<exit_code>) should be used instead 2021-02-25 18:34:50 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
shader_globals_override.cpp Rename Variant TRANSFORM to TRANSFORM3D 2021-06-03 07:30:01 -04:00
shader_globals_override.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
timer.cpp doc: Sync classref with current source 2021-02-19 14:39:14 +01:00
timer.h doc: Sync classref with current source 2021-02-19 14:39:14 +01:00
viewport.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
viewport.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
window.cpp Tweak dozens of editor property hints for consistency 2021-05-25 02:50:35 +02:00
window.h Add theme_custom_type property to Control and Window 2021-05-17 17:20:42 +03:00