godot/drivers/vulkan
reduz 8ab9b39707 Implement CanvasGroup and CanvasItem clipping
-Allows merging several 2D objects into a single draw operation
-Use current node to clip children nodes
-Further fixes to Vulkan barriers
-Changed font texture generation to white, fixes dark eges when blurred
-Other small misc fixes to backbuffer code.
2020-10-28 18:53:32 -03:00
..
rendering_device_vulkan.cpp Implement CanvasGroup and CanvasItem clipping 2020-10-28 18:53:32 -03:00
rendering_device_vulkan.h Revert "Revert "Synchronization validation fix patch set 3 (inclusive of all previous patches)"" 2020-10-19 17:32:19 -03:00
SCsub Changes for 43094 mingw llvm build error. 2020-10-26 19:58:44 -07:00
vulkan_context.cpp Vulkan: Make validation layers optional 2020-10-27 16:19:15 +01:00
vulkan_context.h Vulkan: Make validation layers optional 2020-10-27 16:19:15 +01:00