78 lines
3.7 KiB
XML
78 lines
3.7 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<ProjectGuid>{AEBF0036-DA76-4341-B651-A3F2856AB2FA}</ProjectGuid>
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<OutputPath>bin/$(Configuration)</OutputPath>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<RootNamespace>Godot</RootNamespace>
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<TargetFramework>netstandard2.1</TargetFramework>
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<DocumentationFile>$(OutputPath)/$(AssemblyName).xml</DocumentationFile>
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<EnableDefaultItems>false</EnableDefaultItems>
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</PropertyGroup>
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<PropertyGroup>
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<DefineConstants>$(DefineConstants);GODOT</DefineConstants>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="Core\AABB.cs" />
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<Compile Include="Core\Array.cs" />
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<Compile Include="Core\Attributes\AssemblyHasScriptsAttribute.cs" />
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<Compile Include="Core\Attributes\DisableGodotGeneratorsAttribute.cs" />
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<Compile Include="Core\Attributes\ExportAttribute.cs" />
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<Compile Include="Core\Attributes\GodotMethodAttribute.cs" />
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<Compile Include="Core\Attributes\RPCAttributes.cs" />
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<Compile Include="Core\Attributes\ScriptPathAttribute.cs" />
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<Compile Include="Core\Attributes\SignalAttribute.cs" />
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<Compile Include="Core\Attributes\ToolAttribute.cs" />
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<Compile Include="Core\Basis.cs" />
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<Compile Include="Core\Callable.cs" />
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<Compile Include="Core\Color.cs" />
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<Compile Include="Core\Colors.cs" />
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<Compile Include="Core\DebuggingUtils.cs" />
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<Compile Include="Core\DelegateUtils.cs" />
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<Compile Include="Core\Dictionary.cs" />
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<Compile Include="Core\Dispatcher.cs" />
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<Compile Include="Core\DynamicObject.cs" />
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<Compile Include="Core\Extensions\NodeExtensions.cs" />
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<Compile Include="Core\Extensions\ObjectExtensions.cs" />
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<Compile Include="Core\Extensions\PackedSceneExtensions.cs" />
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<Compile Include="Core\Extensions\ResourceLoaderExtensions.cs" />
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<Compile Include="Core\Extensions\SceneTreeExtensions.cs" />
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<Compile Include="Core\GD.cs" />
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<Compile Include="Core\GodotSynchronizationContext.cs" />
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<Compile Include="Core\GodotTaskScheduler.cs" />
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<Compile Include="Core\GodotTraceListener.cs" />
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<Compile Include="Core\GodotUnhandledExceptionEvent.cs" />
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<Compile Include="Core\Interfaces\IAwaitable.cs" />
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<Compile Include="Core\Interfaces\IAwaiter.cs" />
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<Compile Include="Core\Interfaces\ISerializationListener.cs" />
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<Compile Include="Core\MarshalUtils.cs" />
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<Compile Include="Core\Mathf.cs" />
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<Compile Include="Core\MathfEx.cs" />
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<Compile Include="Core\NodePath.cs" />
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<Compile Include="Core\Object.base.cs" />
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<Compile Include="Core\Plane.cs" />
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<Compile Include="Core\Quaternion.cs" />
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<Compile Include="Core\Rect2.cs" />
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<Compile Include="Core\Rect2i.cs" />
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<Compile Include="Core\RID.cs" />
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<Compile Include="Core\SignalInfo.cs" />
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<Compile Include="Core\SignalAwaiter.cs" />
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<Compile Include="Core\StringExtensions.cs" />
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<Compile Include="Core\StringName.cs" />
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<Compile Include="Core\Transform2D.cs" />
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<Compile Include="Core\Transform3D.cs" />
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<Compile Include="Core\UnhandledExceptionArgs.cs" />
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<Compile Include="Core\Vector2.cs" />
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<Compile Include="Core\Vector2i.cs" />
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<Compile Include="Core\Vector3.cs" />
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<Compile Include="Core\Vector3i.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<!--
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We import a props file with auto-generated includes. This works well with Rider.
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However, Visual Studio and MonoDevelop won't list them in the solution explorer.
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We can't use wildcards as there may be undesired old files still hanging around.
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Fortunately code completion, go to definition and such still work.
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-->
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<Import Project="Generated\GeneratedIncludes.props" />
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</Project>
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