godot/core/io/stream_peer_ssl.h
Juan Linietsky 8b1dcbfe4d -Made editor support SSL certs by default (embedded them)
-Made asset sharing support https
-Many fixes to HTTPRequest
-Added an asset installer dialog
-Visual cleanups to asset sharing tab
-Fixed some issues in ScrollContainer, hope it does not break things
-Asset sharing tab is not visible (hidden on purpose) for now.
2016-03-12 10:46:38 -03:00

49 lines
1 KiB
C++

#ifndef STREAM_PEER_SSL_H
#define STREAM_PEER_SSL_H
#include "io/stream_peer.h"
class StreamPeerSSL : public StreamPeer {
OBJ_TYPE(StreamPeerSSL,StreamPeer);
public:
typedef void (*LoadCertsFromMemory)(const ByteArray& p_certs);
protected:
static StreamPeerSSL* (*_create)();
static void _bind_methods();
static LoadCertsFromMemory load_certs_func;
static bool available;
friend class Main;
static bool initialize_certs;
public:
enum Status {
STATUS_DISCONNECTED,
STATUS_CONNECTED,
STATUS_ERROR_NO_CERTIFICATE,
STATUS_ERROR_HOSTNAME_MISMATCH
};
virtual Error accept(Ref<StreamPeer> p_base)=0;
virtual Error connect(Ref<StreamPeer> p_base,bool p_validate_certs=false,const String& p_for_hostname=String())=0;
virtual Status get_status() const=0;
virtual void disconnect()=0;
static StreamPeerSSL* create();
static void load_certs_from_memory(const ByteArray& p_memory);
static bool is_available();
StreamPeerSSL();
};
VARIANT_ENUM_CAST( StreamPeerSSL::Status );
#endif // STREAM_PEER_SSL_H