godot/core/os/main_loop.cpp
Juan Linietsky 8be2fabbe5 Changed import workflow
-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
2016-05-27 14:19:11 -03:00

131 lines
4.6 KiB
C++

/*************************************************************************/
/* main_loop.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "main_loop.h"
#include "script_language.h"
void MainLoop::_bind_methods() {
ObjectTypeDB::bind_method(_MD("input_event","ev"),&MainLoop::input_event);
ObjectTypeDB::bind_method(_MD("input_text","text"),&MainLoop::input_text);
ObjectTypeDB::bind_method(_MD("init"),&MainLoop::init);
ObjectTypeDB::bind_method(_MD("iteration","delta"),&MainLoop::iteration);
ObjectTypeDB::bind_method(_MD("idle","delta"),&MainLoop::idle);
ObjectTypeDB::bind_method(_MD("finish"),&MainLoop::finish);
BIND_VMETHOD( MethodInfo("_input_event",PropertyInfo(Variant::INPUT_EVENT,"ev")) );
BIND_VMETHOD( MethodInfo("_input_text",PropertyInfo(Variant::STRING,"text")) );
BIND_VMETHOD( MethodInfo("_initialize") );
BIND_VMETHOD( MethodInfo("_iteration",PropertyInfo(Variant::REAL,"delta")) );
BIND_VMETHOD( MethodInfo("_idle",PropertyInfo(Variant::REAL,"delta")) );
BIND_VMETHOD( MethodInfo("_drop_files",PropertyInfo(Variant::STRING_ARRAY,"files"),PropertyInfo(Variant::INT,"screen")) );
BIND_VMETHOD( MethodInfo("_finalize") );
BIND_CONSTANT(NOTIFICATION_WM_MOUSE_ENTER);
BIND_CONSTANT(NOTIFICATION_WM_MOUSE_EXIT);
BIND_CONSTANT(NOTIFICATION_WM_FOCUS_IN);
BIND_CONSTANT(NOTIFICATION_WM_FOCUS_OUT);
BIND_CONSTANT(NOTIFICATION_WM_QUIT_REQUEST);
BIND_CONSTANT(NOTIFICATION_WM_UNFOCUS_REQUEST);
BIND_CONSTANT(NOTIFICATION_OS_MEMORY_WARNING);
};
void MainLoop::set_init_script(const Ref<Script>& p_init_script) {
init_script=p_init_script;
}
MainLoop::MainLoop() {
}
MainLoop::~MainLoop()
{
}
void MainLoop::input_text( const String& p_text ) {
if (get_script_instance())
get_script_instance()->call("_input_text",p_text);
}
void MainLoop::input_event( const InputEvent& p_event ) {
if (get_script_instance())
get_script_instance()->call("_input_event",p_event);
}
void MainLoop::init() {
if (init_script.is_valid())
set_script(init_script.get_ref_ptr());
if (get_script_instance())
get_script_instance()->call("_initialize");
}
bool MainLoop::iteration(float p_time) {
if (get_script_instance())
return get_script_instance()->call("_iteration",p_time);
return false;
}
bool MainLoop::idle(float p_time) {
if (get_script_instance())
return get_script_instance()->call("_idle",p_time);
return false;
}
void MainLoop::drop_files(const Vector<String>& p_files,int p_from_screen) {
if (get_script_instance())
get_script_instance()->call("_drop_files",p_files,p_from_screen);
}
void MainLoop::finish() {
if (get_script_instance()) {
get_script_instance()->call("_finalize");
set_script(RefPtr()); //clear script
}
}