godot/modules/gdscript
Rémi Verschelde bfea3f1d9a modules: Clone env in each module
This allows to pass include paths and flags only to a given thirdparty
library, thus preventing conflicts between their files (e.g. between
opus and openssl which both provide modes.h.

This also has the nice effect of making the compilation command smaller
for each module as it no longer related to all other modules, only the
final linking brings them together.

This however requires adding manually the ogg include path in opus
and vorbis when building against the builtin ogg, since it is no longer
in the global env.

Also simplified template 'thirdparty_<module>_sources' to
'thirdparty_sources'.

"Core" modules like cscript, gdscript, gridmap, ik and virtual_script
still use the main env_modules, but it could be changed if need be.

(cherry picked from commit da09c6131b)

Obviously removed the parts about enet and visual_script.
2016-10-30 14:51:32 +01:00
..
config.py Remove trailing spaces 2016-04-02 20:26:12 +02:00
gd_compiler.cpp Forgot to clear signals on recompile, closes #5729 2016-07-17 13:49:59 -03:00
gd_compiler.h Ability to reload scripts on running game 2016-06-01 20:31:42 -03:00
gd_editor.cpp Added constants from types in code completion, somehow this was never added. 2016-09-18 23:19:04 +02:00
gd_function.cpp Fix #5891 by not expecting the script instance to be a GDInstance 2016-08-08 18:14:44 +02:00
gd_function.h Warn instad of crashing when class instance is gone after yield. Closes #5247 , probably closes other yield related crashes 2016-06-29 21:06:16 -03:00
gd_functions.cpp Revert "Add warning when (pre)loading paths with leading / (#4280 - #3106)" 2016-10-17 20:48:52 +02:00
gd_functions.h Add @GDScript.type_exists 2016-06-18 15:07:51 +08:00
gd_parser.cpp Revert "Add warning when (pre)loading paths with leading / (#4280 - #3106)" 2016-10-17 20:48:52 +02:00
gd_parser.h Only check for constants when parsing constants, should close #5497 2016-06-30 10:40:13 -03:00
gd_script.cpp Fixed reloading of tool scripts within editor, they should work much better now, closes #3194 2016-07-20 22:37:48 -03:00
gd_script.h Fixed reloading of tool scripts within editor, they should work much better now, closes #3194 2016-07-20 22:37:48 -03:00
gd_tokenizer.cpp Adapt overlooked instances of zero-based column numbers 2016-10-17 20:49:28 +02:00
gd_tokenizer.h PI is now a built-in constant, fixes #2134 2016-01-02 17:56:45 -03:00
register_types.cpp -Fix crashes with thread_exit() 2016-06-26 10:54:45 -03:00
register_types.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
SCsub modules: Clone env in each module 2016-10-30 14:51:32 +01:00