-load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D -fix how documentation is generated, built in doc browser should be always up to date -copypaste, scrolling, etc in builtin doc -built-in scripts get saved now (though debugger may not always work on them) -Theme can be set to controls as a property
471 lines
15 KiB
C++
471 lines
15 KiB
C++
/*************************************************************************/
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/* gd_script.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GD_SCRIPT_H
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#define GD_SCRIPT_H
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#include "script_language.h"
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#include "io/resource_loader.h"
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#include "io/resource_saver.h"
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#include "os/thread.h"
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#include "pair.h"
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class GDInstance;
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class GDScript;
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class GDFunction {
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public:
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enum Opcode {
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OPCODE_OPERATOR,
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OPCODE_EXTENDS_TEST,
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OPCODE_SET,
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OPCODE_GET,
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OPCODE_SET_NAMED,
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OPCODE_GET_NAMED,
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OPCODE_ASSIGN,
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OPCODE_ASSIGN_TRUE,
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OPCODE_ASSIGN_FALSE,
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OPCODE_CONSTRUCT, //only for basic types!!
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OPCODE_CONSTRUCT_ARRAY,
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OPCODE_CONSTRUCT_DICTIONARY,
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OPCODE_CALL,
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OPCODE_CALL_RETURN,
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OPCODE_CALL_BUILT_IN,
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OPCODE_CALL_SELF,
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OPCODE_CALL_SELF_BASE,
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OPCODE_JUMP,
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OPCODE_JUMP_IF,
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OPCODE_JUMP_IF_NOT,
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OPCODE_JUMP_TO_DEF_ARGUMENT,
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OPCODE_RETURN,
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OPCODE_ITERATE_BEGIN,
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OPCODE_ITERATE,
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OPCODE_ASSERT,
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OPCODE_LINE,
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OPCODE_END
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};
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enum Address {
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ADDR_BITS=24,
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ADDR_MASK=((1<<ADDR_BITS)-1),
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ADDR_TYPE_MASK=~ADDR_MASK,
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ADDR_TYPE_SELF=0,
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ADDR_TYPE_MEMBER=1,
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ADDR_TYPE_CLASS_CONSTANT=2,
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ADDR_TYPE_LOCAL_CONSTANT=3,
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ADDR_TYPE_STACK=4,
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ADDR_TYPE_STACK_VARIABLE=5,
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ADDR_TYPE_GLOBAL=6,
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ADDR_TYPE_NIL=7
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};
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struct StackDebug {
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int line;
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int pos;
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bool added;
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StringName identifier;
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};
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private:
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friend class GDCompiler;
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StringName source;
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mutable Variant nil;
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mutable Variant *_constants_ptr;
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int _constant_count;
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const StringName *_global_names_ptr;
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int _global_names_count;
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const int *_default_arg_ptr;
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int _default_arg_count;
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const int *_code_ptr;
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int _code_size;
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int _argument_count;
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int _stack_size;
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int _call_size;
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int _initial_line;
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bool _static;
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GDScript *_script;
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StringName name;
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Vector<Variant> constants;
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Vector<StringName> global_names;
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Vector<int> default_arguments;
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Vector<int> code;
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List<StackDebug> stack_debug;
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_FORCE_INLINE_ Variant *_get_variant(int p_address,GDInstance *p_instance,GDScript *p_script,Variant &self,Variant *p_stack,String& r_error) const;
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_FORCE_INLINE_ String _get_call_error(const Variant::CallError& p_err, const String& p_where,const Variant**argptrs) const;
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public:
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_FORCE_INLINE_ bool is_static() const { return _static; }
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const int* get_code() const; //used for debug
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int get_code_size() const;
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Variant get_constant(int p_idx) const;
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StringName get_global_name(int p_idx) const;
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StringName get_name() const;
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int get_max_stack_size() const;
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int get_default_argument_count() const;
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int get_default_argument_addr(int p_idx) const;
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GDScript *get_script() const { return _script; }
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void debug_get_stack_member_state(int p_line,List<Pair<StringName,int> > *r_stackvars) const;
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_FORCE_INLINE_ bool is_empty() const { return _code_size==0; }
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int get_argument_count() const { return _argument_count; }
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Variant call(GDInstance *p_instance,const Variant **p_args, int p_argcount,Variant::CallError& r_err);
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GDFunction();
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};
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class GDNativeClass : public Reference {
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OBJ_TYPE(GDNativeClass,Reference);
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StringName name;
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protected:
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bool _get(const StringName& p_name,Variant &r_ret) const;
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static void _bind_methods();
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public:
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_FORCE_INLINE_ const StringName& get_name() const { return name; }
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Variant _new();
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Object *instance();
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GDNativeClass(const StringName& p_name);
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};
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class GDScript : public Script {
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OBJ_TYPE(GDScript,Script);
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bool tool;
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bool valid;
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friend class GDInstance;
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friend class GDFunction;
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friend class GDCompiler;
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friend class GDFunctions;
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Ref<GDNativeClass> native;
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Ref<GDScript> base;
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GDScript *_base; //fast pointer access
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GDScript *_owner; //for subclasses
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Set<StringName> members; //members are just indices to the instanced script.
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Map<StringName,Variant> constants;
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Map<StringName,GDFunction> member_functions;
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Map<StringName,int> member_indices; //members are just indices to the instanced script.
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Map<StringName,Ref<GDScript> > subclasses;
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#ifdef TOOLS_ENABLED
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Map<StringName,Variant> member_default_values;
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#endif
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Map<StringName,PropertyInfo> member_info;
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GDFunction *initializer; //direct pointer to _init , faster to locate
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int subclass_count;
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Set<Object*> instances;
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//exported members
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String source;
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String path;
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String name;
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GDInstance* _create_instance(const Variant** p_args,int p_argcount,Object *p_owner,bool p_isref);
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void _set_subclass_path(Ref<GDScript>& p_sc,const String& p_path);
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#ifdef TOOLS_ENABLED
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Set<PlaceHolderScriptInstance*> placeholders;
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void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
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virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
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#endif
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protected:
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bool _get(const StringName& p_name,Variant &r_ret) const;
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bool _set(const StringName& p_name, const Variant& p_value);
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void _get_property_list(List<PropertyInfo> *p_properties) const;
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Variant call(const StringName& p_method,const Variant** p_args,int p_argcount,Variant::CallError &r_error);
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// void call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount);
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static void _bind_methods();
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public:
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const Map<StringName,Ref<GDScript> >& get_subclasses() const { return subclasses; }
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const Map<StringName,Variant >& get_constants() const { return constants; }
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const Set<StringName>& get_members() const { return members; }
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const Map<StringName,GDFunction>& get_member_functions() const { return member_functions; }
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const Ref<GDNativeClass>& get_native() const { return native; }
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bool is_tool() const { return tool; }
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Ref<GDScript> get_base() const;
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const Map<StringName,int>& debug_get_member_indices() const { return member_indices; }
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const Map<StringName,GDFunction>& debug_get_member_functions() const; //this is debug only
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StringName debug_get_member_by_index(int p_idx) const;
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Variant _new(const Variant** p_args,int p_argcount,Variant::CallError& r_error);
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virtual bool can_instance() const;
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virtual StringName get_instance_base_type() const; // this may not work in all scripts, will return empty if so
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virtual ScriptInstance* instance_create(Object *p_this);
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virtual bool instance_has(const Object *p_this) const;
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virtual bool has_source_code() const;
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virtual String get_source_code() const;
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virtual void set_source_code(const String& p_code);
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virtual Error reload();
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virtual String get_node_type() const;
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void set_script_path(const String& p_path) { path=p_path; } //because subclasses need a path too...
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Error load_source_code(const String& p_path);
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virtual ScriptLanguage *get_language() const;
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GDScript();
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};
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class GDInstance : public ScriptInstance {
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friend class GDScript;
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friend class GDFunction;
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friend class GDFunctions;
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Object *owner;
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Ref<GDScript> script;
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Vector<Variant> members;
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bool base_ref;
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void _ml_call_reversed(GDScript *sptr,const StringName& p_method,const Variant** p_args,int p_argcount);
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public:
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virtual bool set(const StringName& p_name, const Variant& p_value);
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virtual bool get(const StringName& p_name, Variant &r_ret) const;
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virtual void get_property_list(List<PropertyInfo> *p_properties) const;
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virtual void get_method_list(List<MethodInfo> *p_list) const;
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virtual bool has_method(const StringName& p_method) const;
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virtual Variant call(const StringName& p_method,const Variant** p_args,int p_argcount,Variant::CallError &r_error);
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virtual void call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount);
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virtual void call_multilevel_reversed(const StringName& p_method,const Variant** p_args,int p_argcount);
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Variant debug_get_member_by_index(int p_idx) const { return members[p_idx]; }
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virtual void notification(int p_notification);
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virtual Ref<Script> get_script() const;
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virtual ScriptLanguage *get_language();
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void set_path(const String& p_path);
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GDInstance();
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~GDInstance();
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};
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class GDScriptLanguage : public ScriptLanguage {
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static GDScriptLanguage *singleton;
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Variant* _global_array;
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Vector<Variant> global_array;
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Map<StringName,int> globals;
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struct CallLevel {
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Variant *stack;
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GDFunction *function;
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GDInstance *instance;
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int *ip;
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int *line;
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};
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int _debug_parse_err_line;
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String _debug_parse_err_file;
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String _debug_error;
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int _debug_call_stack_pos;
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int _debug_max_call_stack;
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CallLevel *_call_stack;
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void _add_global(const StringName& p_name,const Variant& p_value);
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public:
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int calls;
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bool debug_break(const String& p_error,bool p_allow_continue=true);
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bool debug_break_parse(const String& p_file, int p_line,const String& p_error);
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_FORCE_INLINE_ void enter_function(GDInstance *p_instance,GDFunction *p_function, Variant *p_stack, int *p_ip, int *p_line) {
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if (Thread::get_main_ID()!=Thread::get_caller_ID())
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return; //no support for other threads than main for now
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if (ScriptDebugger::get_singleton()->get_lines_left()>0 && ScriptDebugger::get_singleton()->get_depth()>=0)
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ScriptDebugger::get_singleton()->set_depth( ScriptDebugger::get_singleton()->get_depth() +1 );
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if (_debug_call_stack_pos >= _debug_max_call_stack) {
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//stack overflow
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_debug_error="Stack Overflow (Stack Size: "+itos(_debug_max_call_stack)+")";
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ScriptDebugger::get_singleton()->debug(this);
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return;
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}
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_call_stack[_debug_call_stack_pos].stack=p_stack;
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_call_stack[_debug_call_stack_pos].instance=p_instance;
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_call_stack[_debug_call_stack_pos].function=p_function;
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_call_stack[_debug_call_stack_pos].ip=p_ip;
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_call_stack[_debug_call_stack_pos].line=p_line;
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_debug_call_stack_pos++;
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}
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_FORCE_INLINE_ void exit_function() {
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if (Thread::get_main_ID()!=Thread::get_caller_ID())
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return; //no support for other threads than main for now
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if (ScriptDebugger::get_singleton()->get_lines_left()>0 && ScriptDebugger::get_singleton()->get_depth()>=0)
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ScriptDebugger::get_singleton()->set_depth( ScriptDebugger::get_singleton()->get_depth() -1 );
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if (_debug_call_stack_pos==0) {
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_debug_error="Stack Underflow (Engine Bug)";
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ScriptDebugger::get_singleton()->debug(this);
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return;
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}
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_debug_call_stack_pos--;
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}
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struct {
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StringName _init;
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StringName _notification;
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StringName _set;
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StringName _get;
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StringName _get_property_list;
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StringName _script_source;
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} strings;
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_FORCE_INLINE_ int get_global_array_size() const { return global_array.size(); }
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_FORCE_INLINE_ Variant* get_global_array() { return _global_array; }
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_FORCE_INLINE_ const Map<StringName,int>& get_global_map() { return globals; }
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_FORCE_INLINE_ static GDScriptLanguage *get_singleton() { return singleton; }
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virtual String get_name() const;
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/* LANGUAGE FUNCTIONS */
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virtual void init();
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virtual String get_type() const;
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virtual String get_extension() const;
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virtual Error execute_file(const String& p_path) ;
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virtual void finish();
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/* EDITOR FUNCTIONS */
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virtual void get_reserved_words(List<String> *p_words) const;
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virtual void get_comment_delimiters(List<String> *p_delimiters) const;
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virtual void get_string_delimiters(List<String> *p_delimiters) const;
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virtual String get_template(const String& p_class_name, const String& p_base_class_name) const;
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virtual bool validate(const String& p_script,int &r_line_error,int &r_col_error,String& r_test_error, const String& p_path="",List<String> *r_functions=NULL) const;
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virtual Script *create_script() const;
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virtual bool has_named_classes() const;
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virtual int find_function(const String& p_function,const String& p_code) const;
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virtual String make_function(const String& p_class,const String& p_name,const StringArray& p_args) const;
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virtual Error complete_keyword(const String& p_code, int p_line, const String& p_base_path,const String& p_keyword, List<String>* r_options);
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/* DEBUGGER FUNCTIONS */
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virtual String debug_get_error() const;
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virtual int debug_get_stack_level_count() const;
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virtual int debug_get_stack_level_line(int p_level) const;
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virtual String debug_get_stack_level_function(int p_level) const;
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virtual String debug_get_stack_level_source(int p_level) const;
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virtual void debug_get_stack_level_locals(int p_level,List<String> *p_locals, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1);
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virtual void debug_get_stack_level_members(int p_level,List<String> *p_members, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1);
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virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1);
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virtual String debug_parse_stack_level_expression(int p_level,const String& p_expression,int p_max_subitems=-1,int p_max_depth=-1);
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virtual void frame();
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virtual void get_public_functions(List<MethodInfo> *p_functions) const;
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/* LOADER FUNCTIONS */
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virtual void get_recognized_extensions(List<String> *p_extensions) const;
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GDScriptLanguage();
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~GDScriptLanguage();
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};
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class ResourceFormatLoaderGDScript : public ResourceFormatLoader {
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public:
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virtual RES load(const String &p_path,const String& p_original_path="");
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virtual void get_recognized_extensions(List<String> *p_extensions) const;
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virtual bool handles_type(const String& p_type) const;
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virtual String get_resource_type(const String &p_path) const;
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};
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class ResourceFormatSaverGDScript : public ResourceFormatSaver {
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public:
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virtual Error save(const String &p_path,const RES& p_resource,uint32_t p_flags=0);
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virtual void get_recognized_extensions(const RES& p_resource,List<String> *p_extensions) const;
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virtual bool recognize(const RES& p_resource) const;
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};
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#endif // GD_SCRIPT_H
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