godot/drivers/gles3/shaders
Juan Linietsky 8ca98dd1a0
Merge pull request #41892 from puchik/ssr-edge-fade
Fade screen-space reflection towards inner margin
2020-10-18 14:50:20 -03:00
..
blend_shape.glsl
canvas.glsl GLES3 fix normal map flipping with nvidia workaround 2020-08-23 07:54:58 +01:00
canvas_shadow.glsl
copy.glsl reduce complexity of irradiance map generation 2020-01-18 16:51:52 -08:00
cube_to_dp.glsl
cubemap_filter.glsl Merge pull request #35310 from akien-mga/gles3-irradiance-small-optimization 2020-01-19 18:55:51 +01:00
effect_blur.glsl
exposure.glsl
lens_distorted.glsl
particles.glsl
resolve.glsl
scene.glsl Remove unused #if 0'ed code 2020-01-21 21:41:54 +01:00
screen_space_reflection.glsl Fade screen-space reflection towards inner margin 2020-09-08 15:29:36 -07:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
ssao.glsl
ssao_blur.glsl
ssao_minify.glsl
subsurf_scattering.glsl
tonemap.glsl Removed clamping of the Linear tonemapping when KEEP_3D_LINEAR 2019-08-29 18:14:19 +02:00