-=-=-=-=-=-=-=-=-=-=-=-=-=- 3D Physics: -Fixed "Bounce" parameter in 3D -Fixed bug affecting Area (sometims it would not detect properly) -Vehicle Body has seen heavy work -Added Query API for doing space queries in 3D. Needs some docs though. -Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up: -PinJoint -HingeJoint (with motor) -SliderJoint -ConeTwistJoint -Generic6DOFJoint -Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions: -input_event (mouse or multitouch input over the body) -mouse_enter (mouse entered the body area) -mouse_exit (mouse exited body area) For Area it needs to be activated manually, as it isn't by default (ray goes thru). Other: -Begun working on Windows 8 (RT) port. Compiles but does not work yet. -Added TheoraPlayer library for improved to-texture and portable video support. -Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
62 lines
1.4 KiB
C++
62 lines
1.4 KiB
C++
#ifndef VIDEO_STREAM_THEORAPLAYER_H
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#define VIDEO_STREAM_THEORAPLAYER_H
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#include "scene/resources/video_stream.h"
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#include "io/resource_loader.h"
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class TheoraVideoManager;
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class TheoraVideoClip;
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class VideoStreamTheoraplayer : public VideoStream {
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OBJ_TYPE(VideoStreamTheoraplayer,VideoStream);
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mutable Image frame;
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TheoraVideoManager* mgr;
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TheoraVideoClip* clip;
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bool started;
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bool playing;
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bool loop;
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public:
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virtual void stop();
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virtual void play();
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virtual bool is_playing() const;
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virtual void set_paused(bool p_paused);
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virtual bool is_paused(bool p_paused) const;
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virtual void set_loop(bool p_enable);
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virtual bool has_loop() const;
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virtual float get_pos() const;
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virtual void seek_pos(float p_time);
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virtual float get_length() const;
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virtual int get_pending_frame_count() const;
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virtual Image pop_frame();
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virtual Image peek_frame() const;
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void update(float p_time);
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void set_file(const String& p_file);
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~VideoStreamTheoraplayer();
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VideoStreamTheoraplayer();
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};
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class ResourceFormatLoaderVideoStreamTheoraplayer : public ResourceFormatLoader {
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public:
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virtual RES load(const String &p_path,const String& p_original_path="");
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virtual void get_recognized_extensions(List<String> *p_extensions) const;
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virtual bool handles_type(const String& p_type) const;
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virtual String get_resource_type(const String &p_path) const;
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};
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#endif
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