godot/platform/javascript
Fabio Alessandrelli 92031098bf Move mixrate and latency definition to AudioServer
Each driver used to define the (same) project settings value, but the
setting names are not driver specific. Ovverriding is still possible via
platform tags.

(cherry picked from commit 90c7102b51)
2020-05-18 16:40:33 +02:00
..
api Adding missing include guards to header files identified by LGTM. 2020-03-25 11:38:54 +01:00
export Set the title tag in the HTML5 export immediately 2020-04-27 10:19:33 +02:00
audio_driver_javascript.cpp Move mixrate and latency definition to AudioServer 2020-05-18 16:40:33 +02:00
audio_driver_javascript.h AudioDriverJavaScript now compute buffer size. 2020-05-18 16:40:33 +02:00
detect.py Only emit the JavaScript support code for Web when building for HTML5 2020-02-06 13:02:08 +01:00
dom_keys.inc
engine.js Fix startGame's logic in engine.js. 2020-02-14 16:10:41 +01:00
http_client.h.inc
http_client_javascript.cpp
http_request.h
http_request.js Fix some URLs to use HTTPS when available 2020-01-29 02:48:10 +01:00
id_handler.js Fix some URLs to use HTTPS when available 2020-01-29 02:48:10 +01:00
javascript_eval.cpp
javascript_main.cpp
logo.png
os_javascript.cpp Move mouse wheel handler from window to canvas element in HTML 2020-05-04 16:10:22 +02:00
os_javascript.h Allow per pixel transparency in javascript platform 2020-02-14 16:07:03 +01:00
platform_config.h
pre.js
run_icon.png
SCsub