godot/platform
Hein-Pieter van Braam-Stewart 8d36b17343 Don't clobber original library symbols
It appears that we can get a fun circle dependency on a shared object on
some system configurations causing issues with our 'fake' function
pointer names. This can lead to a crash.

The new wrapper generator renames all the symbols so this can't happen
anymore. See https://github.com/hpvb/dynload-wrapper/commit/704135e

This closes #46140
2021-02-18 00:21:10 +01:00
..
android Expose GodotPlugin's utility methods used for registration and signal emitting. 2021-02-15 15:55:59 -08:00
iphone Merge pull request #45686 from naithar/feature/extend-plugin-params-4.0 2021-02-03 18:37:42 +01:00
javascript [HTML5] Implement get_processor_count. 2021-02-17 13:03:52 +01:00
linuxbsd Don't clobber original library symbols 2021-02-18 00:21:10 +01:00
osx [macOS] Ignore mouse move event caused by mouse mode switch. 2021-02-15 00:20:50 +02:00
server SCons: Fix debug_symbols tests after switch to BoolVariable 2021-02-08 08:53:16 +01:00
uwp Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
windows Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
register_platform_apis.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00