godot/platform
Andreas Haas 8d3efe2b7d
X11: Fix maximized boot splash
When instructing the window manager to (un)maximize a window, the resulting resolution
is recieved via an XEvent of type "ConfigureNotify".

The problem here was that these events were only handled in the `OS_X11::process_xevents()` method,
which is initially called on the first iteration of the main loop.
Because of this, the VideoMode still hadn't been updated yet when doing the boot splash setup.
2016-11-16 02:04:39 +01:00
..
android Fix Directory.dir_exist/get_current_dir for 'res://' on Android 2016-11-09 01:50:00 +09:00
bb10 scons: Reorder options for clarity 2016-11-03 07:45:08 +01:00
haiku style: Fix PEP8 blank lines issues in Python files 2016-11-01 00:35:16 +01:00
iphone scons: Reorder options for clarity 2016-11-03 07:45:08 +01:00
javascript scons: Reorder options for clarity 2016-11-03 07:45:08 +01:00
osx style: Fix PEP8 blank lines issues in Python files 2016-11-01 00:35:16 +01:00
server server: Allow building against system libraries 2016-11-03 22:53:18 +01:00
uwp Rename remaining WinRT references to UWP 2016-11-03 14:51:08 -02:00
windows vsnc --> vsync 2016-11-08 21:06:57 +07:00
x11 X11: Fix maximized boot splash 2016-11-16 02:04:39 +01:00