godot/modules/gdscript/gdscript_parser.h
George Marques c7459e3855
GDScript: Use analyzer data to decide assignment conversion
Since there might be tricky cases in the analyzer (in the case of unsafe
lines) which would need to be properly checked again. Instead, this
splits the code generator in two functions and use information set by
the analyzer to tell which function to use, without a need to re-check.
2021-05-26 14:09:00 -03:00

1480 lines
41 KiB
C++

/*************************************************************************/
/* gdscript_parser.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GDSCRIPT_PARSER_H
#define GDSCRIPT_PARSER_H
#include "core/io/multiplayer_api.h"
#include "core/io/resource.h"
#include "core/object/reference.h"
#include "core/object/script_language.h"
#include "core/string/string_name.h"
#include "core/string/ustring.h"
#include "core/templates/hash_map.h"
#include "core/templates/list.h"
#include "core/templates/map.h"
#include "core/templates/vector.h"
#include "core/variant/variant.h"
#include "gdscript_cache.h"
#include "gdscript_tokenizer.h"
#ifdef DEBUG_ENABLED
#include "core/string/string_builder.h"
#include "gdscript_warning.h"
#endif // DEBUG_ENABLED
class GDScriptParser {
struct AnnotationInfo;
public:
// Forward-declare all parser nodes, to avoid ordering issues.
struct AnnotationNode;
struct ArrayNode;
struct AssertNode;
struct AssignmentNode;
struct AwaitNode;
struct BinaryOpNode;
struct BreakNode;
struct BreakpointNode;
struct CallNode;
struct CastNode;
struct ClassNode;
struct ConstantNode;
struct ContinueNode;
struct DictionaryNode;
struct EnumNode;
struct ExpressionNode;
struct ForNode;
struct FunctionNode;
struct GetNodeNode;
struct IdentifierNode;
struct IfNode;
struct LambdaNode;
struct LiteralNode;
struct MatchNode;
struct MatchBranchNode;
struct ParameterNode;
struct PassNode;
struct PatternNode;
struct PreloadNode;
struct ReturnNode;
struct SelfNode;
struct SignalNode;
struct SubscriptNode;
struct SuiteNode;
struct TernaryOpNode;
struct TypeNode;
struct UnaryOpNode;
struct VariableNode;
struct WhileNode;
class DataType {
private:
// Private access so we can control memory management.
DataType *container_element_type = nullptr;
public:
enum Kind {
BUILTIN,
NATIVE,
SCRIPT,
CLASS, // GDScript.
ENUM, // Full enumeration.
ENUM_VALUE, // Value from enumeration.
VARIANT, // Can be any type.
UNRESOLVED,
};
Kind kind = UNRESOLVED;
enum TypeSource {
UNDETECTED, // Can be any type.
INFERRED, // Has inferred type, but still dynamic.
ANNOTATED_EXPLICIT, // Has a specific type annotated.
ANNOTATED_INFERRED, // Has a static type but comes from the assigned value.
};
TypeSource type_source = UNDETECTED;
bool is_constant = false;
bool is_meta_type = false;
bool is_coroutine = false; // For function calls.
Variant::Type builtin_type = Variant::NIL;
StringName native_type;
StringName enum_type; // Enum name or the value name in an enum.
Ref<Script> script_type;
String script_path;
ClassNode *class_type = nullptr;
MethodInfo method_info; // For callable/signals.
Map<StringName, int> enum_values; // For enums.
_FORCE_INLINE_ bool is_set() const { return kind != UNRESOLVED; }
_FORCE_INLINE_ bool has_no_type() const { return type_source == UNDETECTED; }
_FORCE_INLINE_ bool is_variant() const { return kind == VARIANT || kind == UNRESOLVED; }
_FORCE_INLINE_ bool is_hard_type() const { return type_source > INFERRED; }
String to_string() const;
_FORCE_INLINE_ void set_container_element_type(const DataType &p_type) {
container_element_type = memnew(DataType(p_type));
}
_FORCE_INLINE_ DataType get_container_element_type() const {
ERR_FAIL_COND_V(container_element_type == nullptr, DataType());
return *container_element_type;
}
_FORCE_INLINE_ bool has_container_element_type() const {
return container_element_type != nullptr;
}
_FORCE_INLINE_ void unset_container_element_type() {
if (container_element_type) {
memdelete(container_element_type);
};
container_element_type = nullptr;
}
bool operator==(const DataType &p_other) const {
if (type_source == UNDETECTED || p_other.type_source == UNDETECTED) {
return true; // Can be consireded equal for parsing purposes.
}
if (type_source == INFERRED || p_other.type_source == INFERRED) {
return true; // Can be consireded equal for parsing purposes.
}
if (kind != p_other.kind) {
return false;
}
switch (kind) {
case VARIANT:
return true; // All variants are the same.
case BUILTIN:
return builtin_type == p_other.builtin_type;
case NATIVE:
case ENUM:
return native_type == p_other.native_type;
case ENUM_VALUE:
return native_type == p_other.native_type && enum_type == p_other.enum_type;
case SCRIPT:
return script_type == p_other.script_type;
case CLASS:
return class_type == p_other.class_type;
case UNRESOLVED:
break;
}
return false;
}
bool operator!=(const DataType &p_other) const {
return !(this->operator==(p_other));
}
DataType &operator=(const DataType &p_other) {
kind = p_other.kind;
type_source = p_other.type_source;
is_constant = p_other.is_constant;
is_meta_type = p_other.is_meta_type;
is_coroutine = p_other.is_coroutine;
builtin_type = p_other.builtin_type;
native_type = p_other.native_type;
enum_type = p_other.enum_type;
script_type = p_other.script_type;
script_path = p_other.script_path;
class_type = p_other.class_type;
method_info = p_other.method_info;
enum_values = p_other.enum_values;
unset_container_element_type();
if (p_other.has_container_element_type()) {
set_container_element_type(p_other.get_container_element_type());
}
return *this;
}
DataType() = default;
DataType(const DataType &p_other) {
*this = p_other;
}
~DataType() {
unset_container_element_type();
}
};
struct ParserError {
// TODO: Do I really need a "type"?
// enum Type {
// NO_ERROR,
// EMPTY_FILE,
// CLASS_NAME_USED_TWICE,
// EXTENDS_USED_TWICE,
// EXPECTED_END_STATEMENT,
// };
// Type type = NO_ERROR;
String message;
int line = 0, column = 0;
};
struct Node {
enum Type {
NONE,
ANNOTATION,
ARRAY,
ASSERT,
ASSIGNMENT,
AWAIT,
BINARY_OPERATOR,
BREAK,
BREAKPOINT,
CALL,
CAST,
CLASS,
CONSTANT,
CONTINUE,
DICTIONARY,
ENUM,
FOR,
FUNCTION,
GET_NODE,
IDENTIFIER,
IF,
LAMBDA,
LITERAL,
MATCH,
MATCH_BRANCH,
PARAMETER,
PASS,
PATTERN,
PRELOAD,
RETURN,
SELF,
SIGNAL,
SUBSCRIPT,
SUITE,
TERNARY_OPERATOR,
TYPE,
UNARY_OPERATOR,
VARIABLE,
WHILE,
};
Type type = NONE;
int start_line = 0, end_line = 0;
int start_column = 0, end_column = 0;
int leftmost_column = 0, rightmost_column = 0;
Node *next = nullptr;
List<AnnotationNode *> annotations;
DataType datatype;
virtual DataType get_datatype() const { return datatype; }
virtual void set_datatype(const DataType &p_datatype) { datatype = p_datatype; }
virtual bool is_expression() const { return false; }
virtual ~Node() {}
};
struct ExpressionNode : public Node {
// Base type for all expression kinds.
bool reduced = false;
bool is_constant = false;
Variant reduced_value;
virtual bool is_expression() const { return true; }
virtual ~ExpressionNode() {}
protected:
ExpressionNode() {}
};
struct AnnotationNode : public Node {
StringName name;
Vector<ExpressionNode *> arguments;
Vector<Variant> resolved_arguments;
AnnotationInfo *info = nullptr;
bool apply(GDScriptParser *p_this, Node *p_target) const;
bool applies_to(uint32_t p_target_kinds) const;
AnnotationNode() {
type = ANNOTATION;
}
};
struct ArrayNode : public ExpressionNode {
Vector<ExpressionNode *> elements;
ArrayNode() {
type = ARRAY;
}
};
struct AssertNode : public Node {
ExpressionNode *condition = nullptr;
ExpressionNode *message = nullptr;
AssertNode() {
type = ASSERT;
}
};
struct AssignmentNode : public ExpressionNode {
// Assignment is not really an expression but it's easier to parse as if it were.
enum Operation {
OP_NONE,
OP_ADDITION,
OP_SUBTRACTION,
OP_MULTIPLICATION,
OP_DIVISION,
OP_MODULO,
OP_BIT_SHIFT_LEFT,
OP_BIT_SHIFT_RIGHT,
OP_BIT_AND,
OP_BIT_OR,
OP_BIT_XOR,
};
Operation operation = OP_NONE;
Variant::Operator variant_op = Variant::OP_MAX;
ExpressionNode *assignee = nullptr;
ExpressionNode *assigned_value = nullptr;
bool use_conversion_assign = false;
AssignmentNode() {
type = ASSIGNMENT;
}
};
struct AwaitNode : public ExpressionNode {
ExpressionNode *to_await = nullptr;
AwaitNode() {
type = AWAIT;
}
};
struct BinaryOpNode : public ExpressionNode {
enum OpType {
OP_ADDITION,
OP_SUBTRACTION,
OP_MULTIPLICATION,
OP_DIVISION,
OP_MODULO,
OP_BIT_LEFT_SHIFT,
OP_BIT_RIGHT_SHIFT,
OP_BIT_AND,
OP_BIT_OR,
OP_BIT_XOR,
OP_LOGIC_AND,
OP_LOGIC_OR,
OP_TYPE_TEST,
OP_CONTENT_TEST,
OP_COMP_EQUAL,
OP_COMP_NOT_EQUAL,
OP_COMP_LESS,
OP_COMP_LESS_EQUAL,
OP_COMP_GREATER,
OP_COMP_GREATER_EQUAL,
};
OpType operation = OpType::OP_ADDITION;
Variant::Operator variant_op = Variant::OP_MAX;
ExpressionNode *left_operand = nullptr;
ExpressionNode *right_operand = nullptr;
BinaryOpNode() {
type = BINARY_OPERATOR;
}
};
struct BreakNode : public Node {
BreakNode() {
type = BREAK;
}
};
struct BreakpointNode : public Node {
BreakpointNode() {
type = BREAKPOINT;
}
};
struct CallNode : public ExpressionNode {
ExpressionNode *callee = nullptr;
Vector<ExpressionNode *> arguments;
StringName function_name;
bool is_super = false;
CallNode() {
type = CALL;
}
Type get_callee_type() const {
if (callee == nullptr) {
return Type::NONE;
} else {
return callee->type;
}
}
};
struct CastNode : public ExpressionNode {
ExpressionNode *operand = nullptr;
TypeNode *cast_type = nullptr;
CastNode() {
type = CAST;
}
};
struct EnumNode : public Node {
struct Value {
IdentifierNode *identifier = nullptr;
ExpressionNode *custom_value = nullptr;
EnumNode *parent_enum = nullptr;
int index = -1;
bool resolved = false;
int value = 0;
int line = 0;
int leftmost_column = 0;
int rightmost_column = 0;
#ifdef TOOLS_ENABLED
String doc_description;
#endif // TOOLS_ENABLED
};
IdentifierNode *identifier = nullptr;
Vector<Value> values;
#ifdef TOOLS_ENABLED
String doc_description;
#endif // TOOLS_ENABLED
EnumNode() {
type = ENUM;
}
};
struct ClassNode : public Node {
struct Member {
enum Type {
UNDEFINED,
CLASS,
CONSTANT,
FUNCTION,
SIGNAL,
VARIABLE,
ENUM,
ENUM_VALUE, // For unnamed enums.
};
Type type = UNDEFINED;
union {
ClassNode *m_class = nullptr;
ConstantNode *constant;
FunctionNode *function;
SignalNode *signal;
VariableNode *variable;
EnumNode *m_enum;
};
EnumNode::Value enum_value;
String get_type_name() const {
switch (type) {
case UNDEFINED:
return "???";
case CLASS:
return "class";
case CONSTANT:
return "constant";
case FUNCTION:
return "function";
case SIGNAL:
return "signal";
case VARIABLE:
return "variable";
case ENUM:
return "enum";
case ENUM_VALUE:
return "enum value";
}
return "";
}
int get_line() const {
switch (type) {
case CLASS:
return m_class->start_line;
case CONSTANT:
return constant->start_line;
case FUNCTION:
return function->start_line;
case VARIABLE:
return variable->start_line;
case ENUM_VALUE:
return enum_value.line;
case ENUM:
return m_enum->start_line;
case SIGNAL:
return signal->start_line;
case UNDEFINED:
ERR_FAIL_V_MSG(-1, "Reaching undefined member type.");
}
ERR_FAIL_V_MSG(-1, "Reaching unhandled type.");
}
DataType get_datatype() const {
switch (type) {
case CLASS:
return m_class->get_datatype();
case CONSTANT:
return constant->get_datatype();
case FUNCTION:
return function->get_datatype();
case VARIABLE:
return variable->get_datatype();
case ENUM:
return m_enum->get_datatype();
case ENUM_VALUE: {
// Always integer.
DataType type;
type.type_source = DataType::ANNOTATED_EXPLICIT;
type.kind = DataType::BUILTIN;
type.builtin_type = Variant::INT;
return type;
}
case SIGNAL: {
DataType type;
type.type_source = DataType::ANNOTATED_EXPLICIT;
type.kind = DataType::BUILTIN;
type.builtin_type = Variant::SIGNAL;
// TODO: Add parameter info.
return type;
}
case UNDEFINED:
return DataType();
}
ERR_FAIL_V_MSG(DataType(), "Reaching unhandled type.");
}
Member() {}
Member(ClassNode *p_class) {
type = CLASS;
m_class = p_class;
}
Member(ConstantNode *p_constant) {
type = CONSTANT;
constant = p_constant;
}
Member(VariableNode *p_variable) {
type = VARIABLE;
variable = p_variable;
}
Member(SignalNode *p_signal) {
type = SIGNAL;
signal = p_signal;
}
Member(FunctionNode *p_function) {
type = FUNCTION;
function = p_function;
}
Member(EnumNode *p_enum) {
type = ENUM;
m_enum = p_enum;
}
Member(const EnumNode::Value &p_enum_value) {
type = ENUM_VALUE;
enum_value = p_enum_value;
}
};
IdentifierNode *identifier = nullptr;
String icon_path;
Vector<Member> members;
HashMap<StringName, int> members_indices;
ClassNode *outer = nullptr;
bool extends_used = false;
bool onready_used = false;
String extends_path;
Vector<StringName> extends; // List for indexing: extends A.B.C
DataType base_type;
String fqcn; // Fully-qualified class name. Identifies uniquely any class in the project.
#ifdef TOOLS_ENABLED
String doc_description;
String doc_brief_description;
Vector<Pair<String, String>> doc_tutorials;
// EnumValue docs are parsed after itself, so we need a method to add/modify the doc property later.
void set_enum_value_doc(const StringName &p_name, const String &p_doc_description) {
ERR_FAIL_INDEX(members_indices[p_name], members.size());
members.write[members_indices[p_name]].enum_value.doc_description = p_doc_description;
}
#endif // TOOLS_ENABLED
bool resolved_interface = false;
bool resolved_body = false;
Member get_member(const StringName &p_name) const {
return members[members_indices[p_name]];
}
bool has_member(const StringName &p_name) const {
return members_indices.has(p_name);
}
bool has_function(const StringName &p_name) const {
return has_member(p_name) && members[members_indices[p_name]].type == Member::FUNCTION;
}
template <class T>
void add_member(T *p_member_node) {
members_indices[p_member_node->identifier->name] = members.size();
members.push_back(Member(p_member_node));
}
void add_member(const EnumNode::Value &p_enum_value) {
members_indices[p_enum_value.identifier->name] = members.size();
members.push_back(Member(p_enum_value));
}
ClassNode() {
type = CLASS;
}
};
struct ConstantNode : public Node {
IdentifierNode *identifier = nullptr;
ExpressionNode *initializer = nullptr;
TypeNode *datatype_specifier = nullptr;
bool infer_datatype = false;
int usages = 0;
#ifdef TOOLS_ENABLED
String doc_description;
#endif // TOOLS_ENABLED
ConstantNode() {
type = CONSTANT;
}
};
struct ContinueNode : public Node {
bool is_for_match = false;
ContinueNode() {
type = CONTINUE;
}
};
struct DictionaryNode : public ExpressionNode {
struct Pair {
ExpressionNode *key = nullptr;
ExpressionNode *value = nullptr;
};
Vector<Pair> elements;
enum Style {
LUA_TABLE,
PYTHON_DICT,
};
Style style = PYTHON_DICT;
DictionaryNode() {
type = DICTIONARY;
}
};
struct ForNode : public Node {
IdentifierNode *variable = nullptr;
ExpressionNode *list = nullptr;
SuiteNode *loop = nullptr;
ForNode() {
type = FOR;
}
};
struct FunctionNode : public Node {
IdentifierNode *identifier = nullptr;
Vector<ParameterNode *> parameters;
HashMap<StringName, int> parameters_indices;
TypeNode *return_type = nullptr;
SuiteNode *body = nullptr;
bool is_static = false;
bool is_coroutine = false;
MultiplayerAPI::RPCMode rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED;
MethodInfo info;
LambdaNode *source_lambda = nullptr;
#ifdef TOOLS_ENABLED
Vector<Variant> default_arg_values;
String doc_description;
#endif // TOOLS_ENABLED
bool resolved_signature = false;
bool resolved_body = false;
FunctionNode() {
type = FUNCTION;
}
};
struct GetNodeNode : public ExpressionNode {
LiteralNode *string = nullptr;
Vector<IdentifierNode *> chain;
GetNodeNode() {
type = GET_NODE;
}
};
struct IdentifierNode : public ExpressionNode {
StringName name;
enum Source {
UNDEFINED_SOURCE,
FUNCTION_PARAMETER,
LOCAL_CONSTANT,
LOCAL_VARIABLE,
LOCAL_ITERATOR, // `for` loop iterator.
LOCAL_BIND, // Pattern bind.
MEMBER_VARIABLE,
MEMBER_CONSTANT,
};
Source source = UNDEFINED_SOURCE;
union {
ParameterNode *parameter_source = nullptr;
ConstantNode *constant_source;
VariableNode *variable_source;
IdentifierNode *bind_source;
};
FunctionNode *source_function = nullptr;
int usages = 0; // Useful for binds/iterator variable.
IdentifierNode() {
type = IDENTIFIER;
}
};
struct IfNode : public Node {
ExpressionNode *condition = nullptr;
SuiteNode *true_block = nullptr;
SuiteNode *false_block = nullptr;
IfNode() {
type = IF;
}
};
struct LambdaNode : public ExpressionNode {
FunctionNode *function = nullptr;
FunctionNode *parent_function = nullptr;
Vector<IdentifierNode *> captures;
Map<StringName, int> captures_indices;
bool has_name() const {
return function && function->identifier;
}
LambdaNode() {
type = LAMBDA;
}
};
struct LiteralNode : public ExpressionNode {
Variant value;
LiteralNode() {
type = LITERAL;
}
};
struct MatchNode : public Node {
ExpressionNode *test = nullptr;
Vector<MatchBranchNode *> branches;
MatchNode() {
type = MATCH;
}
};
struct MatchBranchNode : public Node {
Vector<PatternNode *> patterns;
SuiteNode *block = nullptr;
bool has_wildcard = false;
MatchBranchNode() {
type = MATCH_BRANCH;
}
};
struct ParameterNode : public Node {
IdentifierNode *identifier = nullptr;
ExpressionNode *default_value = nullptr;
TypeNode *datatype_specifier = nullptr;
bool infer_datatype = false;
int usages = 0;
ParameterNode() {
type = PARAMETER;
}
};
struct PassNode : public Node {
PassNode() {
type = PASS;
}
};
struct PatternNode : public Node {
enum Type {
PT_LITERAL,
PT_EXPRESSION,
PT_BIND,
PT_ARRAY,
PT_DICTIONARY,
PT_REST,
PT_WILDCARD,
};
Type pattern_type = PT_LITERAL;
union {
LiteralNode *literal = nullptr;
IdentifierNode *bind;
ExpressionNode *expression;
};
Vector<PatternNode *> array;
bool rest_used = false; // For array/dict patterns.
struct Pair {
ExpressionNode *key = nullptr;
PatternNode *value_pattern = nullptr;
};
Vector<Pair> dictionary;
HashMap<StringName, IdentifierNode *> binds;
bool has_bind(const StringName &p_name);
IdentifierNode *get_bind(const StringName &p_name);
PatternNode() {
type = PATTERN;
}
};
struct PreloadNode : public ExpressionNode {
ExpressionNode *path = nullptr;
String resolved_path;
Ref<Resource> resource;
PreloadNode() {
type = PRELOAD;
}
};
struct ReturnNode : public Node {
ExpressionNode *return_value = nullptr;
ReturnNode() {
type = RETURN;
}
};
struct SelfNode : public ExpressionNode {
ClassNode *current_class = nullptr;
SelfNode() {
type = SELF;
}
};
struct SignalNode : public Node {
IdentifierNode *identifier = nullptr;
Vector<ParameterNode *> parameters;
HashMap<StringName, int> parameters_indices;
#ifdef TOOLS_ENABLED
String doc_description;
#endif // TOOLS_ENABLED
SignalNode() {
type = SIGNAL;
}
};
struct SubscriptNode : public ExpressionNode {
ExpressionNode *base = nullptr;
union {
ExpressionNode *index = nullptr;
IdentifierNode *attribute;
};
bool is_attribute = false;
SubscriptNode() {
type = SUBSCRIPT;
}
};
struct SuiteNode : public Node {
SuiteNode *parent_block = nullptr;
Vector<Node *> statements;
struct Local {
enum Type {
UNDEFINED,
CONSTANT,
VARIABLE,
PARAMETER,
FOR_VARIABLE,
PATTERN_BIND,
};
Type type = UNDEFINED;
union {
ConstantNode *constant = nullptr;
VariableNode *variable;
ParameterNode *parameter;
IdentifierNode *bind;
};
StringName name;
FunctionNode *source_function = nullptr;
int start_line = 0, end_line = 0;
int start_column = 0, end_column = 0;
int leftmost_column = 0, rightmost_column = 0;
DataType get_datatype() const;
String get_name() const;
Local() {}
Local(ConstantNode *p_constant, FunctionNode *p_source_function) {
type = CONSTANT;
constant = p_constant;
name = p_constant->identifier->name;
source_function = p_source_function;
start_line = p_constant->start_line;
end_line = p_constant->end_line;
start_column = p_constant->start_column;
end_column = p_constant->end_column;
leftmost_column = p_constant->leftmost_column;
rightmost_column = p_constant->rightmost_column;
}
Local(VariableNode *p_variable, FunctionNode *p_source_function) {
type = VARIABLE;
variable = p_variable;
name = p_variable->identifier->name;
source_function = p_source_function;
start_line = p_variable->start_line;
end_line = p_variable->end_line;
start_column = p_variable->start_column;
end_column = p_variable->end_column;
leftmost_column = p_variable->leftmost_column;
rightmost_column = p_variable->rightmost_column;
}
Local(ParameterNode *p_parameter, FunctionNode *p_source_function) {
type = PARAMETER;
parameter = p_parameter;
name = p_parameter->identifier->name;
source_function = p_source_function;
start_line = p_parameter->start_line;
end_line = p_parameter->end_line;
start_column = p_parameter->start_column;
end_column = p_parameter->end_column;
leftmost_column = p_parameter->leftmost_column;
rightmost_column = p_parameter->rightmost_column;
}
Local(IdentifierNode *p_identifier, FunctionNode *p_source_function) {
type = FOR_VARIABLE;
bind = p_identifier;
name = p_identifier->name;
source_function = p_source_function;
start_line = p_identifier->start_line;
end_line = p_identifier->end_line;
start_column = p_identifier->start_column;
end_column = p_identifier->end_column;
leftmost_column = p_identifier->leftmost_column;
rightmost_column = p_identifier->rightmost_column;
}
};
Local empty;
Vector<Local> locals;
HashMap<StringName, int> locals_indices;
FunctionNode *parent_function = nullptr;
ForNode *parent_for = nullptr;
IfNode *parent_if = nullptr;
bool has_return = false;
bool has_continue = false;
bool has_unreachable_code = false; // Just so warnings aren't given more than once per block.
bool has_local(const StringName &p_name) const;
const Local &get_local(const StringName &p_name) const;
template <class T>
void add_local(T *p_local, FunctionNode *p_source_function) {
locals_indices[p_local->identifier->name] = locals.size();
locals.push_back(Local(p_local, p_source_function));
}
void add_local(const Local &p_local) {
locals_indices[p_local.name] = locals.size();
locals.push_back(p_local);
}
SuiteNode() {
type = SUITE;
}
};
struct TernaryOpNode : public ExpressionNode {
// Only one ternary operation exists, so no abstraction here.
ExpressionNode *condition = nullptr;
ExpressionNode *true_expr = nullptr;
ExpressionNode *false_expr = nullptr;
TernaryOpNode() {
type = TERNARY_OPERATOR;
}
};
struct TypeNode : public Node {
Vector<IdentifierNode *> type_chain;
TypeNode *container_type = nullptr;
TypeNode() {
type = TYPE;
}
};
struct UnaryOpNode : public ExpressionNode {
enum OpType {
OP_POSITIVE,
OP_NEGATIVE,
OP_COMPLEMENT,
OP_LOGIC_NOT,
};
OpType operation = OP_POSITIVE;
Variant::Operator variant_op = Variant::OP_MAX;
ExpressionNode *operand = nullptr;
UnaryOpNode() {
type = UNARY_OPERATOR;
}
};
struct VariableNode : public Node {
enum PropertyStyle {
PROP_NONE,
PROP_INLINE,
PROP_SETGET,
};
IdentifierNode *identifier = nullptr;
ExpressionNode *initializer = nullptr;
TypeNode *datatype_specifier = nullptr;
bool infer_datatype = false;
PropertyStyle property = PROP_NONE;
union {
SuiteNode *setter = nullptr;
IdentifierNode *setter_pointer;
};
IdentifierNode *setter_parameter = nullptr;
union {
SuiteNode *getter = nullptr;
IdentifierNode *getter_pointer;
};
bool exported = false;
bool onready = false;
PropertyInfo export_info;
MultiplayerAPI::RPCMode rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED;
int assignments = 0;
int usages = 0;
bool use_conversion_assign = false;
#ifdef TOOLS_ENABLED
String doc_description;
#endif // TOOLS_ENABLED
VariableNode() {
type = VARIABLE;
}
};
struct WhileNode : public Node {
ExpressionNode *condition = nullptr;
SuiteNode *loop = nullptr;
WhileNode() {
type = WHILE;
}
};
enum CompletionType {
COMPLETION_NONE,
COMPLETION_ANNOTATION, // Annotation (following @).
COMPLETION_ANNOTATION_ARGUMENTS, // Annotation arguments hint.
COMPLETION_ASSIGN, // Assignment based on type (e.g. enum values).
COMPLETION_ATTRIBUTE, // After id.| to look for members.
COMPLETION_ATTRIBUTE_METHOD, // After id.| to look for methods.
COMPLETION_BUILT_IN_TYPE_CONSTANT, // Constants inside a built-in type (e.g. Color.blue).
COMPLETION_CALL_ARGUMENTS, // Complete with nodes, input actions, enum values (or usual expressions).
// TODO: COMPLETION_DECLARATION, // Potential declaration (var, const, func).
COMPLETION_GET_NODE, // Get node with $ notation.
COMPLETION_IDENTIFIER, // List available identifiers in scope.
COMPLETION_INHERIT_TYPE, // Type after extends. Exclude non-viable types (built-ins, enums, void). Includes subtypes using the argument index.
COMPLETION_METHOD, // List available methods in scope.
COMPLETION_OVERRIDE_METHOD, // Override implementation, also for native virtuals.
COMPLETION_PROPERTY_DECLARATION, // Property declaration (get, set).
COMPLETION_PROPERTY_DECLARATION_OR_TYPE, // Property declaration (get, set) or a type hint.
COMPLETION_PROPERTY_METHOD, // Property setter or getter (list available methods).
COMPLETION_RESOURCE_PATH, // For load/preload.
COMPLETION_SUBSCRIPT, // Inside id[|].
COMPLETION_SUPER_METHOD, // After super.
COMPLETION_TYPE_ATTRIBUTE, // Attribute in type name (Type.|).
COMPLETION_TYPE_NAME, // Name of type (after :).
COMPLETION_TYPE_NAME_OR_VOID, // Same as TYPE_NAME, but allows void (in function return type).
};
struct CompletionContext {
CompletionType type = COMPLETION_NONE;
ClassNode *current_class = nullptr;
FunctionNode *current_function = nullptr;
SuiteNode *current_suite = nullptr;
int current_line = -1;
int current_argument = -1;
Variant::Type builtin_type = Variant::VARIANT_MAX;
Node *node = nullptr;
Object *base = nullptr;
List<Ref<GDScriptParserRef>> dependent_parsers;
};
struct CompletionCall {
Node *call = nullptr;
int argument = -1;
};
private:
friend class GDScriptAnalyzer;
bool _is_tool = false;
String script_path;
bool for_completion = false;
bool panic_mode = false;
bool can_break = false;
bool can_continue = false;
bool is_continue_match = false; // Whether a `continue` will act on a `match`.
bool is_ignoring_warnings = false;
List<bool> multiline_stack;
ClassNode *head = nullptr;
Node *list = nullptr;
List<ParserError> errors;
#ifdef DEBUG_ENABLED
List<GDScriptWarning> warnings;
Set<String> ignored_warnings;
Set<int> unsafe_lines;
#endif
GDScriptTokenizer tokenizer;
GDScriptTokenizer::Token previous;
GDScriptTokenizer::Token current;
ClassNode *current_class = nullptr;
FunctionNode *current_function = nullptr;
SuiteNode *current_suite = nullptr;
CompletionContext completion_context;
CompletionCall completion_call;
List<CompletionCall> completion_call_stack;
bool passed_cursor = false;
bool in_lambda = false;
bool lambda_ended = false; // Marker for when a lambda ends, to apply an end of statement if needed.
typedef bool (GDScriptParser::*AnnotationAction)(const AnnotationNode *p_annotation, Node *p_target);
struct AnnotationInfo {
enum TargetKind {
NONE = 0,
SCRIPT = 1 << 0,
CLASS = 1 << 1,
VARIABLE = 1 << 2,
CONSTANT = 1 << 3,
SIGNAL = 1 << 4,
FUNCTION = 1 << 5,
STATEMENT = 1 << 6,
CLASS_LEVEL = CLASS | VARIABLE | FUNCTION,
};
uint32_t target_kind = 0; // Flags.
AnnotationAction apply = nullptr;
MethodInfo info;
};
HashMap<StringName, AnnotationInfo> valid_annotations;
List<AnnotationNode *> annotation_stack;
typedef ExpressionNode *(GDScriptParser::*ParseFunction)(ExpressionNode *p_previous_operand, bool p_can_assign);
// Higher value means higher precedence (i.e. is evaluated first).
enum Precedence {
PREC_NONE,
PREC_ASSIGNMENT,
PREC_CAST,
PREC_TERNARY,
PREC_LOGIC_OR,
PREC_LOGIC_AND,
PREC_LOGIC_NOT,
PREC_CONTENT_TEST,
PREC_COMPARISON,
PREC_BIT_OR,
PREC_BIT_XOR,
PREC_BIT_AND,
PREC_BIT_SHIFT,
PREC_ADDITION_SUBTRACTION,
PREC_FACTOR,
PREC_SIGN,
PREC_BIT_NOT,
PREC_TYPE_TEST,
PREC_AWAIT,
PREC_CALL,
PREC_ATTRIBUTE,
PREC_SUBSCRIPT,
PREC_PRIMARY,
};
struct ParseRule {
ParseFunction prefix = nullptr;
ParseFunction infix = nullptr;
Precedence precedence = PREC_NONE;
};
static ParseRule *get_rule(GDScriptTokenizer::Token::Type p_token_type);
template <class T>
T *alloc_node() {
T *node = memnew(T);
node->next = list;
list = node;
// TODO: Properly set positions for all nodes.
node->start_line = previous.start_line;
node->end_line = previous.end_line;
node->start_column = previous.start_column;
node->end_column = previous.end_column;
node->leftmost_column = previous.leftmost_column;
node->rightmost_column = previous.rightmost_column;
return node;
}
void clear();
void push_error(const String &p_message, const Node *p_origin = nullptr);
#ifdef DEBUG_ENABLED
void push_warning(const Node *p_source, GDScriptWarning::Code p_code, const String &p_symbol1 = String(), const String &p_symbol2 = String(), const String &p_symbol3 = String(), const String &p_symbol4 = String());
void push_warning(const Node *p_source, GDScriptWarning::Code p_code, const Vector<String> &p_symbols);
#endif
void make_completion_context(CompletionType p_type, Node *p_node, int p_argument = -1, bool p_force = false);
void make_completion_context(CompletionType p_type, Variant::Type p_builtin_type, bool p_force = false);
void push_completion_call(Node *p_call);
void pop_completion_call();
void set_last_completion_call_arg(int p_argument);
GDScriptTokenizer::Token advance();
bool match(GDScriptTokenizer::Token::Type p_token_type);
bool check(GDScriptTokenizer::Token::Type p_token_type) const;
bool consume(GDScriptTokenizer::Token::Type p_token_type, const String &p_error_message);
bool is_at_end() const;
bool is_statement_end_token() const;
bool is_statement_end() const;
void end_statement(const String &p_context);
void synchronize();
void push_multiline(bool p_state);
void pop_multiline();
// Main blocks.
void parse_program();
ClassNode *parse_class();
void parse_class_name();
void parse_extends();
void parse_class_body();
template <class T>
void parse_class_member(T *(GDScriptParser::*p_parse_function)(), AnnotationInfo::TargetKind p_target, const String &p_member_kind);
SignalNode *parse_signal();
EnumNode *parse_enum();
ParameterNode *parse_parameter();
FunctionNode *parse_function();
void parse_function_signature(FunctionNode *p_function, SuiteNode *p_body, const String &p_type);
SuiteNode *parse_suite(const String &p_context, SuiteNode *p_suite = nullptr, bool p_for_lambda = false);
// Annotations
AnnotationNode *parse_annotation(uint32_t p_valid_targets);
bool register_annotation(const MethodInfo &p_info, uint32_t p_target_kinds, AnnotationAction p_apply, int p_optional_arguments = 0, bool p_is_vararg = false);
bool validate_annotation_arguments(AnnotationNode *p_annotation);
void clear_unused_annotations();
bool tool_annotation(const AnnotationNode *p_annotation, Node *p_target);
bool icon_annotation(const AnnotationNode *p_annotation, Node *p_target);
bool onready_annotation(const AnnotationNode *p_annotation, Node *p_target);
template <PropertyHint t_hint, Variant::Type t_type>
bool export_annotations(const AnnotationNode *p_annotation, Node *p_target);
bool warning_annotations(const AnnotationNode *p_annotation, Node *p_target);
template <MultiplayerAPI::RPCMode t_mode>
bool network_annotations(const AnnotationNode *p_annotation, Node *p_target);
// Statements.
Node *parse_statement();
VariableNode *parse_variable();
VariableNode *parse_variable(bool p_allow_property);
VariableNode *parse_property(VariableNode *p_variable, bool p_need_indent);
void parse_property_getter(VariableNode *p_variable);
void parse_property_setter(VariableNode *p_variable);
ConstantNode *parse_constant();
AssertNode *parse_assert();
BreakNode *parse_break();
ContinueNode *parse_continue();
ForNode *parse_for();
IfNode *parse_if(const String &p_token = "if");
MatchNode *parse_match();
MatchBranchNode *parse_match_branch();
PatternNode *parse_match_pattern(PatternNode *p_root_pattern = nullptr);
WhileNode *parse_while();
// Expressions.
ExpressionNode *parse_expression(bool p_can_assign, bool p_stop_on_assign = false);
ExpressionNode *parse_precedence(Precedence p_precedence, bool p_can_assign, bool p_stop_on_assign = false);
ExpressionNode *parse_literal(ExpressionNode *p_previous_operand, bool p_can_assign);
LiteralNode *parse_literal();
ExpressionNode *parse_self(ExpressionNode *p_previous_operand, bool p_can_assign);
ExpressionNode *parse_identifier(ExpressionNode *p_previous_operand, bool p_can_assign);
IdentifierNode *parse_identifier();
ExpressionNode *parse_builtin_constant(ExpressionNode *p_previous_operand, bool p_can_assign);
ExpressionNode *parse_unary_operator(ExpressionNode *p_previous_operand, bool p_can_assign);
ExpressionNode *parse_binary_operator(ExpressionNode *p_previous_operand, bool p_can_assign);
ExpressionNode *parse_binary_not_in_operator(ExpressionNode *p_previous_operand, bool p_can_assign);
ExpressionNode *parse_ternary_operator(ExpressionNode *p_previous_operand, bool p_can_assign);
ExpressionNode *parse_assignment(ExpressionNode *p_previous_operand, bool p_can_assign);
ExpressionNode *parse_array(ExpressionNode *p_previous_operand, bool p_can_assign);
ExpressionNode *parse_dictionary(ExpressionNode *p_previous_operand, bool p_can_assign);
ExpressionNode *parse_call(ExpressionNode *p_previous_operand, bool p_can_assign);
ExpressionNode *parse_get_node(ExpressionNode *p_previous_operand, bool p_can_assign);
ExpressionNode *parse_preload(ExpressionNode *p_previous_operand, bool p_can_assign);
ExpressionNode *parse_grouping(ExpressionNode *p_previous_operand, bool p_can_assign);
ExpressionNode *parse_cast(ExpressionNode *p_previous_operand, bool p_can_assign);
ExpressionNode *parse_await(ExpressionNode *p_previous_operand, bool p_can_assign);
ExpressionNode *parse_attribute(ExpressionNode *p_previous_operand, bool p_can_assign);
ExpressionNode *parse_subscript(ExpressionNode *p_previous_operand, bool p_can_assign);
ExpressionNode *parse_lambda(ExpressionNode *p_previous_operand, bool p_can_assign);
ExpressionNode *parse_invalid_token(ExpressionNode *p_previous_operand, bool p_can_assign);
TypeNode *parse_type(bool p_allow_void = false);
#ifdef TOOLS_ENABLED
// Doc comments.
int class_doc_line = 0x7FFFFFFF;
bool has_comment(int p_line);
String get_doc_comment(int p_line, bool p_single_line = false);
void get_class_doc_comment(int p_line, String &p_brief, String &p_desc, Vector<Pair<String, String>> &p_tutorials, bool p_inner_class);
#endif // TOOLS_ENABLED
public:
Error parse(const String &p_source_code, const String &p_script_path, bool p_for_completion);
ClassNode *get_tree() const { return head; }
bool is_tool() const { return _is_tool; }
static Variant::Type get_builtin_type(const StringName &p_type);
static StringName get_real_class_name(const StringName &p_source);
CompletionContext get_completion_context() const { return completion_context; }
CompletionCall get_completion_call() const { return completion_call; }
void get_annotation_list(List<MethodInfo> *r_annotations) const;
const List<ParserError> &get_errors() const { return errors; }
const List<String> get_dependencies() const {
// TODO: Keep track of deps.
return List<String>();
}
#ifdef DEBUG_ENABLED
const List<GDScriptWarning> &get_warnings() const { return warnings; }
const Set<int> &get_unsafe_lines() const { return unsafe_lines; }
int get_last_line_number() const { return current.end_line; }
#endif
GDScriptParser();
~GDScriptParser();
#ifdef DEBUG_ENABLED
class TreePrinter {
int indent_level = 0;
String indent;
StringBuilder printed;
bool pending_indent = false;
void increase_indent();
void decrease_indent();
void push_line(const String &p_line = String());
void push_text(const String &p_text);
void print_annotation(AnnotationNode *p_annotation);
void print_array(ArrayNode *p_array);
void print_assert(AssertNode *p_assert);
void print_assignment(AssignmentNode *p_assignment);
void print_await(AwaitNode *p_await);
void print_binary_op(BinaryOpNode *p_binary_op);
void print_call(CallNode *p_call);
void print_cast(CastNode *p_cast);
void print_class(ClassNode *p_class);
void print_constant(ConstantNode *p_constant);
void print_dictionary(DictionaryNode *p_dictionary);
void print_expression(ExpressionNode *p_expression);
void print_enum(EnumNode *p_enum);
void print_for(ForNode *p_for);
void print_function(FunctionNode *p_function, const String &p_context = "Function");
void print_get_node(GetNodeNode *p_get_node);
void print_if(IfNode *p_if, bool p_is_elif = false);
void print_identifier(IdentifierNode *p_identifier);
void print_lambda(LambdaNode *p_lambda);
void print_literal(LiteralNode *p_literal);
void print_match(MatchNode *p_match);
void print_match_branch(MatchBranchNode *p_match_branch);
void print_match_pattern(PatternNode *p_match_pattern);
void print_parameter(ParameterNode *p_parameter);
void print_preload(PreloadNode *p_preload);
void print_return(ReturnNode *p_return);
void print_self(SelfNode *p_self);
void print_signal(SignalNode *p_signal);
void print_statement(Node *p_statement);
void print_subscript(SubscriptNode *p_subscript);
void print_suite(SuiteNode *p_suite);
void print_type(TypeNode *p_type);
void print_ternary_op(TernaryOpNode *p_ternary_op);
void print_unary_op(UnaryOpNode *p_unary_op);
void print_variable(VariableNode *p_variable);
void print_while(WhileNode *p_while);
public:
void print_tree(const GDScriptParser &p_parser);
};
#endif // DEBUG_ENABLED
static void cleanup();
};
#endif // GDSCRIPT_PARSER_H