godot/modules/mono/mono_gd/gd_mono_class.cpp
Ignacio Etcheverry 9421da57ad C#: Add 'Singleton' property to singleton wrapper class
This property returns an instance of the singleton.
The purpose of this is to allow using methods from the base class like 'Connect'.
Since all Godot singletons inherit Object, the type of the returned instance is Godot.Object.
2019-02-19 22:38:22 +01:00

545 lines
16 KiB
C++

/*************************************************************************/
/* gd_mono_class.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "gd_mono_class.h"
#include <mono/metadata/attrdefs.h>
#include "gd_mono_assembly.h"
#include "gd_mono_marshal.h"
String GDMonoClass::get_full_name(MonoClass *p_mono_class) {
// mono_type_get_full_name is not exposed to embedders, but this seems to do the job
MonoReflectionType *type_obj = mono_type_get_object(mono_domain_get(), get_mono_type(p_mono_class));
MonoException *exc = NULL;
MonoString *str = GDMonoUtils::object_to_string((MonoObject *)type_obj, &exc);
UNLIKELY_UNHANDLED_EXCEPTION(exc);
return GDMonoMarshal::mono_string_to_godot(str);
}
MonoType *GDMonoClass::get_mono_type(MonoClass *p_mono_class) {
return mono_class_get_type(p_mono_class);
}
String GDMonoClass::get_full_name() const {
return get_full_name(mono_class);
}
MonoType *GDMonoClass::get_mono_type() {
// Care, you cannot compare MonoType pointers
return get_mono_type(mono_class);
}
uint32_t GDMonoClass::get_flags() const {
return mono_class_get_flags(mono_class);
}
bool GDMonoClass::is_static() const {
uint32_t static_class_flags = MONO_TYPE_ATTR_ABSTRACT | MONO_TYPE_ATTR_SEALED;
return (get_flags() & static_class_flags) == static_class_flags;
}
bool GDMonoClass::is_assignable_from(GDMonoClass *p_from) const {
return mono_class_is_assignable_from(mono_class, p_from->mono_class);
}
GDMonoClass *GDMonoClass::get_parent_class() {
if (assembly) {
MonoClass *parent_mono_class = mono_class_get_parent(mono_class);
if (parent_mono_class) {
return GDMono::get_singleton()->get_class(parent_mono_class);
}
}
return NULL;
}
#ifdef TOOLS_ENABLED
Vector<MonoClassField *> GDMonoClass::get_enum_fields() {
bool class_is_enum = mono_class_is_enum(mono_class);
ERR_FAIL_COND_V(!class_is_enum, Vector<MonoClassField *>());
Vector<MonoClassField *> enum_fields;
void *iter = NULL;
MonoClassField *raw_field = NULL;
while ((raw_field = mono_class_get_fields(get_mono_ptr(), &iter)) != NULL) {
uint32_t field_flags = mono_field_get_flags(raw_field);
// Enums have an instance field named value__ which holds the value of the enum.
// Enum constants are static, so we will use this to ignore the value__ field.
if (field_flags & MONO_FIELD_ATTR_PUBLIC && field_flags & MONO_FIELD_ATTR_STATIC) {
enum_fields.push_back(raw_field);
}
}
return enum_fields;
}
#endif
bool GDMonoClass::has_attribute(GDMonoClass *p_attr_class) {
#ifdef DEBUG_ENABLED
ERR_FAIL_NULL_V(p_attr_class, false);
#endif
if (!attrs_fetched)
fetch_attributes();
if (!attributes)
return false;
return mono_custom_attrs_has_attr(attributes, p_attr_class->get_mono_ptr());
}
MonoObject *GDMonoClass::get_attribute(GDMonoClass *p_attr_class) {
#ifdef DEBUG_ENABLED
ERR_FAIL_NULL_V(p_attr_class, NULL);
#endif
if (!attrs_fetched)
fetch_attributes();
if (!attributes)
return NULL;
return mono_custom_attrs_get_attr(attributes, p_attr_class->get_mono_ptr());
}
void GDMonoClass::fetch_attributes() {
ERR_FAIL_COND(attributes != NULL);
attributes = mono_custom_attrs_from_class(get_mono_ptr());
attrs_fetched = true;
}
void GDMonoClass::fetch_methods_with_godot_api_checks(GDMonoClass *p_native_base) {
CRASH_COND(!CACHED_CLASS(GodotObject)->is_assignable_from(this));
if (methods_fetched)
return;
void *iter = NULL;
MonoMethod *raw_method = NULL;
while ((raw_method = mono_class_get_methods(get_mono_ptr(), &iter)) != NULL) {
StringName name = mono_method_get_name(raw_method);
// get_method implicitly fetches methods and adds them to this->methods
GDMonoMethod *method = get_method(raw_method, name);
ERR_CONTINUE(!method);
if (method->get_name() != name) {
#ifdef DEBUG_ENABLED
String fullname = method->get_ret_type_full_name() + " " + name + "(" + method->get_signature_desc(true) + ")";
WARN_PRINTS("Method `" + fullname + "` is hidden by Godot API method. Should be `" +
method->get_full_name_no_class() + "`. In class `" + namespace_name + "." + class_name + "`.");
#endif
continue;
}
#ifdef DEBUG_ENABLED
// For debug builds, we also fetched from native base classes as well before if this is not a native base class.
// This allows us to warn the user here if he is using snake_case by mistake.
if (p_native_base != this) {
GDMonoClass *native_top = p_native_base;
while (native_top) {
GDMonoMethod *m = native_top->get_method(name, method->get_parameters_count());
if (m && m->get_name() != name) {
// found
String fullname = m->get_ret_type_full_name() + " " + name + "(" + m->get_signature_desc(true) + ")";
WARN_PRINTS("Method `" + fullname + "` should be `" + m->get_full_name_no_class() +
"`. In class `" + namespace_name + "." + class_name + "`.");
break;
}
if (native_top == CACHED_CLASS(GodotObject))
break;
native_top = native_top->get_parent_class();
}
}
#endif
uint32_t flags = mono_method_get_flags(method->mono_method, NULL);
if (!(flags & MONO_METHOD_ATTR_VIRTUAL))
continue;
// Virtual method of Godot Object derived type, let's try to find GodotMethod attribute
GDMonoClass *top = p_native_base;
while (top) {
GDMonoMethod *base_method = top->get_method(name, method->get_parameters_count());
if (base_method && base_method->has_attribute(CACHED_CLASS(GodotMethodAttribute))) {
// Found base method with GodotMethod attribute.
// We get the original API method name from this attribute.
// This name must point to the virtual method.
MonoObject *attr = base_method->get_attribute(CACHED_CLASS(GodotMethodAttribute));
StringName godot_method_name = CACHED_FIELD(GodotMethodAttribute, methodName)->get_string_value(attr);
#ifdef DEBUG_ENABLED
CRASH_COND(godot_method_name == StringName());
#endif
MethodKey key = MethodKey(godot_method_name, method->get_parameters_count());
GDMonoMethod **existing_method = methods.getptr(key);
if (existing_method)
memdelete(*existing_method); // Must delete old one
methods.set(key, method);
break;
}
if (top == CACHED_CLASS(GodotObject))
break;
top = top->get_parent_class();
}
}
methods_fetched = true;
}
GDMonoMethod *GDMonoClass::get_fetched_method_unknown_params(const StringName &p_name) {
ERR_FAIL_COND_V(!methods_fetched, NULL);
const MethodKey *k = NULL;
while ((k = methods.next(k))) {
if (k->name == p_name)
return methods.get(*k);
}
return NULL;
}
bool GDMonoClass::has_fetched_method_unknown_params(const StringName &p_name) {
return get_fetched_method_unknown_params(p_name) != NULL;
}
GDMonoMethod *GDMonoClass::get_method(const StringName &p_name, int p_params_count) {
MethodKey key = MethodKey(p_name, p_params_count);
GDMonoMethod **match = methods.getptr(key);
if (match)
return *match;
if (methods_fetched)
return NULL;
MonoMethod *raw_method = mono_class_get_method_from_name(mono_class, String(p_name).utf8().get_data(), p_params_count);
if (raw_method) {
GDMonoMethod *method = memnew(GDMonoMethod(p_name, raw_method));
methods.set(key, method);
return method;
}
return NULL;
}
GDMonoMethod *GDMonoClass::get_method(MonoMethod *p_raw_method) {
MonoMethodSignature *sig = mono_method_signature(p_raw_method);
int params_count = mono_signature_get_param_count(sig);
StringName method_name = mono_method_get_name(p_raw_method);
return get_method(p_raw_method, method_name, params_count);
}
GDMonoMethod *GDMonoClass::get_method(MonoMethod *p_raw_method, const StringName &p_name) {
MonoMethodSignature *sig = mono_method_signature(p_raw_method);
int params_count = mono_signature_get_param_count(sig);
return get_method(p_raw_method, p_name, params_count);
}
GDMonoMethod *GDMonoClass::get_method(MonoMethod *p_raw_method, const StringName &p_name, int p_params_count) {
ERR_FAIL_NULL_V(p_raw_method, NULL);
MethodKey key = MethodKey(p_name, p_params_count);
GDMonoMethod **match = methods.getptr(key);
if (match)
return *match;
GDMonoMethod *method = memnew(GDMonoMethod(p_name, p_raw_method));
methods.set(key, method);
return method;
}
GDMonoMethod *GDMonoClass::get_method_with_desc(const String &p_description, bool p_include_namespace) {
MonoMethodDesc *desc = mono_method_desc_new(p_description.utf8().get_data(), p_include_namespace);
MonoMethod *method = mono_method_desc_search_in_class(desc, mono_class);
mono_method_desc_free(desc);
ERR_FAIL_COND_V(mono_method_get_class(method) != mono_class, NULL);
return get_method(method);
}
void *GDMonoClass::get_method_thunk(const StringName &p_name, int p_params_count) {
GDMonoMethod *method = get_method(p_name, p_params_count);
return method ? method->get_thunk() : NULL;
}
GDMonoField *GDMonoClass::get_field(const StringName &p_name) {
Map<StringName, GDMonoField *>::Element *result = fields.find(p_name);
if (result)
return result->value();
if (fields_fetched)
return NULL;
MonoClassField *raw_field = mono_class_get_field_from_name(mono_class, String(p_name).utf8().get_data());
if (raw_field) {
GDMonoField *field = memnew(GDMonoField(raw_field, this));
fields.insert(p_name, field);
return field;
}
return NULL;
}
const Vector<GDMonoField *> &GDMonoClass::get_all_fields() {
if (fields_fetched)
return fields_list;
void *iter = NULL;
MonoClassField *raw_field = NULL;
while ((raw_field = mono_class_get_fields(mono_class, &iter)) != NULL) {
StringName name = mono_field_get_name(raw_field);
Map<StringName, GDMonoField *>::Element *match = fields.find(name);
if (match) {
fields_list.push_back(match->get());
} else {
GDMonoField *field = memnew(GDMonoField(raw_field, this));
fields.insert(name, field);
fields_list.push_back(field);
}
}
fields_fetched = true;
return fields_list;
}
GDMonoProperty *GDMonoClass::get_property(const StringName &p_name) {
Map<StringName, GDMonoProperty *>::Element *result = properties.find(p_name);
if (result)
return result->value();
if (properties_fetched)
return NULL;
MonoProperty *raw_property = mono_class_get_property_from_name(mono_class, String(p_name).utf8().get_data());
if (raw_property) {
GDMonoProperty *property = memnew(GDMonoProperty(raw_property, this));
properties.insert(p_name, property);
return property;
}
return NULL;
}
const Vector<GDMonoProperty *> &GDMonoClass::get_all_properties() {
if (properties_fetched)
return properties_list;
void *iter = NULL;
MonoProperty *raw_property = NULL;
while ((raw_property = mono_class_get_properties(mono_class, &iter)) != NULL) {
StringName name = mono_property_get_name(raw_property);
Map<StringName, GDMonoProperty *>::Element *match = properties.find(name);
if (match) {
properties_list.push_back(match->get());
} else {
GDMonoProperty *property = memnew(GDMonoProperty(raw_property, this));
properties.insert(name, property);
properties_list.push_back(property);
}
}
properties_fetched = true;
return properties_list;
}
const Vector<GDMonoClass *> &GDMonoClass::get_all_delegates() {
if (delegates_fetched)
return delegates_list;
void *iter = NULL;
MonoClass *raw_class = NULL;
while ((raw_class = mono_class_get_nested_types(mono_class, &iter)) != NULL) {
if (mono_class_is_delegate(raw_class)) {
StringName name = mono_class_get_name(raw_class);
Map<StringName, GDMonoClass *>::Element *match = delegates.find(name);
if (match) {
delegates_list.push_back(match->get());
} else {
GDMonoClass *delegate = memnew(GDMonoClass(mono_class_get_namespace(raw_class), mono_class_get_name(raw_class), raw_class, assembly));
delegates.insert(name, delegate);
delegates_list.push_back(delegate);
}
}
}
delegates_fetched = true;
return delegates_list;
}
const Vector<GDMonoMethod *> &GDMonoClass::get_all_methods() {
if (!method_list_fetched) {
void *iter = NULL;
MonoMethod *raw_method = NULL;
while ((raw_method = mono_class_get_methods(get_mono_ptr(), &iter)) != NULL) {
method_list.push_back(memnew(GDMonoMethod(mono_method_get_name(raw_method), raw_method)));
}
method_list_fetched = true;
}
return method_list;
}
GDMonoClass::GDMonoClass(const StringName &p_namespace, const StringName &p_name, MonoClass *p_class, GDMonoAssembly *p_assembly) {
namespace_name = p_namespace;
class_name = p_name;
mono_class = p_class;
assembly = p_assembly;
attrs_fetched = false;
attributes = NULL;
methods_fetched = false;
method_list_fetched = false;
fields_fetched = false;
properties_fetched = false;
delegates_fetched = false;
}
GDMonoClass::~GDMonoClass() {
if (attributes) {
mono_custom_attrs_free(attributes);
}
for (Map<StringName, GDMonoField *>::Element *E = fields.front(); E; E = E->next()) {
memdelete(E->value());
}
for (Map<StringName, GDMonoProperty *>::Element *E = properties.front(); E; E = E->next()) {
memdelete(E->value());
}
{
// Ugly workaround...
// We may have duplicated values, because we redirect snake_case methods to PascalCasel (only Godot API methods).
// This way, we end with both the snake_case name and the PascalCasel name paired with the same method.
// Therefore, we must avoid deleting the same pointer twice.
int offset = 0;
Vector<GDMonoMethod *> deleted_methods;
deleted_methods.resize(methods.size());
const MethodKey *k = NULL;
while ((k = methods.next(k))) {
GDMonoMethod *method = methods.get(*k);
if (method) {
for (int i = 0; i < offset; i++) {
if (deleted_methods[i] == method) {
// Already deleted
goto already_deleted;
}
}
deleted_methods.write[offset] = method;
++offset;
memdelete(method);
}
already_deleted:;
}
methods.clear();
}
for (int i = 0; i < method_list.size(); ++i) {
memdelete(method_list[i]);
}
}