godot/scene/3d
Juan Linietsky 0c3386b2ed Merge pull request #2707 from akien-mga/master
Cosmetic fixes to SCons buildsystem
2015-11-18 19:43:28 -03:00
..
area.cpp Added gravity scale, and linear/angular damp override to 3D physics. 2015-08-30 18:57:17 -03:00
area.h Added gravity scale, and linear/angular damp override to 3D physics. 2015-08-30 18:57:17 -03:00
baked_light_instance.cpp misc cleanup 2015-10-17 10:29:54 -03:00
baked_light_instance.h
body_shape.cpp Ability to visually debug geometry visually: 2015-09-20 13:03:46 -03:00
body_shape.h Ability to visually debug geometry visually: 2015-09-20 13:03:46 -03:00
bone_attachment.cpp
bone_attachment.h
camera.cpp
camera.h
character_camera.cpp
character_camera.h
collision_object.cpp Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
collision_object.h
collision_polygon.cpp misc cleanup 2015-10-17 10:29:54 -03:00
collision_polygon.h Ability to keep collisionshapes and collisionpolygons when running the game. 2015-09-15 22:07:03 -03:00
immediate_geometry.cpp
immediate_geometry.h
interpolated_camera.cpp
interpolated_camera.h
light.cpp
light.h
mesh_instance.cpp
mesh_instance.h
multimesh_instance.cpp
multimesh_instance.h
navigation.cpp Fixed theora playback. Removed theoraplayer. 2015-09-26 14:50:42 -03:00
navigation.h -fixes to navigation, so edge-merging is more flexible on conflict 2015-06-01 19:42:34 -03:00
navigation_agent.cpp
navigation_agent.h
navigation_mesh.cpp Ability to visually debug geometry visually: 2015-09-20 13:03:46 -03:00
navigation_mesh.h Ability to visually debug geometry visually: 2015-09-20 13:03:46 -03:00
optimized_spatial_scene.cpp
optimized_spatial_scene.h
particles.cpp
particles.h
path.cpp
path.h
physics_body.cpp Added gravity scale, and linear/angular damp override to 3D physics. 2015-08-30 18:57:17 -03:00
physics_body.h Added gravity scale, and linear/angular damp override to 3D physics. 2015-08-30 18:57:17 -03:00
physics_joint.cpp
physics_joint.h
portal.cpp
portal.h
position_3d.cpp
position_3d.h
proximity_group.cpp
proximity_group.h
quad.cpp
quad.h
ray_cast.cpp
ray_cast.h
room_instance.cpp
room_instance.h
scenario_fx.cpp
scenario_fx.h
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
skeleton.cpp BoneAttachment fix. 2015-11-02 16:58:24 +00:00
skeleton.h Added ability to set custom mouse cursors. Not hardware accelerated yet. 2015-09-24 18:06:15 -03:00
spatial.cpp Ability to keep collisionshapes and collisionpolygons when running the game. 2015-09-15 22:07:03 -03:00
spatial.h Ability to keep collisionshapes and collisionpolygons when running the game. 2015-09-15 22:07:03 -03:00
spatial_indexer.cpp
spatial_indexer.h
spatial_player.cpp
spatial_player.h
spatial_sample_player.cpp
spatial_sample_player.h
spatial_stream_player.cpp -some fixes to where screen is read from rasterizer 2015-10-19 18:47:49 -03:00
spatial_stream_player.h Rewrite of the AudioStream API 2015-09-09 18:50:52 -03:00
sprite_3d.cpp -added hints to sprite v/hframes, fixes truncation problem 2015-08-29 13:02:56 -03:00
sprite_3d.h
test_cube.cpp
test_cube.h
vehicle_body.cpp
vehicle_body.h
visibility_notifier.cpp
visibility_notifier.h
visual_instance.cpp
visual_instance.h