godot/servers/rendering
Pedro J. Estébanez 8e128726f0 Modernize atomics
- Based on C++11's `atomic`
- Reworked `SafeRefCount` (based on the rewrite by @hpvb)
- Replaced free atomic functions by the new `SafeNumeric<T>`
- Replaced wrong cases of `volatile bool` by the new `SafeFlag`
- Platform-specific implementations no longer needed

Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
2021-02-18 17:12:46 +01:00
..
renderer_rd Fix math error in blend shape application tolerance 2021-02-17 10:30:29 +01:00
renderer_canvas_cull.cpp Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
renderer_canvas_cull.h Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
renderer_canvas_render.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_canvas_render.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_compositor.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_compositor.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_scene.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_scene.h Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
renderer_scene_cull.cpp Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
renderer_scene_cull.h Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
renderer_scene_render.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_scene_render.h Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
renderer_storage.cpp Rewrite render code to be more cache and thread friendly. 2021-01-05 08:50:18 -03:00
renderer_storage.h Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
renderer_thread_pool.cpp Threaded optimizations to cull and render 2021-01-05 08:50:18 -03:00
renderer_thread_pool.h Threaded optimizations to cull and render 2021-01-05 08:50:18 -03:00
renderer_viewport.cpp Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
renderer_viewport.h Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
rendering_device.cpp Rewrote how barriers work for faster rendering 2021-02-04 09:42:28 -03:00
rendering_device.h Rewrote how barriers work for faster rendering 2021-02-04 09:42:28 -03:00
rendering_device_binds.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
rendering_device_binds.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
rendering_server_default.cpp Modernize atomics 2021-02-18 17:12:46 +01:00
rendering_server_default.h Modernize atomics 2021-02-18 17:12:46 +01:00
rendering_server_globals.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
rendering_server_globals.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub RenderingServer reorganization 2020-12-04 18:39:46 -03:00
shader_language.cpp Allow passing varying from fragment to light shader function 2021-02-11 15:59:21 +03:00
shader_language.h Allow passing varying from fragment to light shader function 2021-02-11 15:59:21 +03:00
shader_types.cpp Renamed emit_particle to emit_subparticle shader function 2021-01-12 09:41:08 +03:00
shader_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00