Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
192 lines
6 KiB
C++
192 lines
6 KiB
C++
/*************************************************************************/
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/* tabs.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef TABS_H
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#define TABS_H
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#include "scene/gui/control.h"
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#include "scene/resources/text_line.h"
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class Tabs : public Control {
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GDCLASS(Tabs, Control);
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public:
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enum TabAlign {
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ALIGN_LEFT,
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ALIGN_CENTER,
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ALIGN_RIGHT,
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ALIGN_MAX
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};
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enum CloseButtonDisplayPolicy {
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CLOSE_BUTTON_SHOW_NEVER,
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CLOSE_BUTTON_SHOW_ACTIVE_ONLY,
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CLOSE_BUTTON_SHOW_ALWAYS,
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CLOSE_BUTTON_MAX
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};
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private:
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struct Tab {
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String text;
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String xl_text;
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Dictionary opentype_features;
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String language;
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Control::TextDirection text_direction = Control::TEXT_DIRECTION_INHERITED;
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Ref<TextLine> text_buf;
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Ref<Texture2D> icon;
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int ofs_cache;
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bool disabled;
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int size_cache;
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int size_text;
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int x_cache;
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int x_size_cache;
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Ref<Texture2D> right_button;
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Rect2 rb_rect;
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Rect2 cb_rect;
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};
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int offset;
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int max_drawn_tab;
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int highlight_arrow;
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bool buttons_visible;
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bool missing_right;
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Vector<Tab> tabs;
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int current;
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int previous;
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int _get_top_margin() const;
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TabAlign tab_align;
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int rb_hover;
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bool rb_pressing;
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bool select_with_rmb;
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int cb_hover;
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bool cb_pressing;
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CloseButtonDisplayPolicy cb_displaypolicy;
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int hover; // Hovered tab.
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int min_width;
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bool scrolling_enabled;
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bool drag_to_rearrange_enabled;
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int tabs_rearrange_group;
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int get_tab_width(int p_idx) const;
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void _ensure_no_over_offset();
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void _update_hover();
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void _update_cache();
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void _on_mouse_exited();
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void _shape(int p_tab);
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protected:
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void _gui_input(const Ref<InputEvent> &p_event);
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void _notification(int p_what);
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static void _bind_methods();
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Variant get_drag_data(const Point2 &p_point) override;
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bool can_drop_data(const Point2 &p_point, const Variant &p_data) const override;
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void drop_data(const Point2 &p_point, const Variant &p_data) override;
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int get_tab_idx_at_point(const Point2 &p_point) const;
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public:
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void add_tab(const String &p_str = "", const Ref<Texture2D> &p_icon = Ref<Texture2D>());
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void set_tab_title(int p_tab, const String &p_title);
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String get_tab_title(int p_tab) const;
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void set_tab_text_direction(int p_tab, TextDirection p_text_direction);
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TextDirection get_tab_text_direction(int p_tab) const;
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void set_tab_opentype_feature(int p_tab, const String &p_name, int p_value);
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int get_tab_opentype_feature(int p_tab, const String &p_name) const;
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void clear_tab_opentype_features(int p_tab);
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void set_tab_language(int p_tab, const String &p_language);
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String get_tab_language(int p_tab) const;
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void set_tab_icon(int p_tab, const Ref<Texture2D> &p_icon);
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Ref<Texture2D> get_tab_icon(int p_tab) const;
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void set_tab_disabled(int p_tab, bool p_disabled);
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bool get_tab_disabled(int p_tab) const;
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void set_tab_right_button(int p_tab, const Ref<Texture2D> &p_right_button);
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Ref<Texture2D> get_tab_right_button(int p_tab) const;
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void set_tab_align(TabAlign p_align);
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TabAlign get_tab_align() const;
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void move_tab(int from, int to);
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void set_tab_close_display_policy(CloseButtonDisplayPolicy p_policy);
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CloseButtonDisplayPolicy get_tab_close_display_policy() const;
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int get_tab_count() const;
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void set_current_tab(int p_current);
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int get_current_tab() const;
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int get_previous_tab() const;
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int get_hovered_tab() const;
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int get_tab_offset() const;
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bool get_offset_buttons_visible() const;
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void remove_tab(int p_idx);
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void clear_tabs();
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void set_scrolling_enabled(bool p_enabled);
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bool get_scrolling_enabled() const;
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void set_drag_to_rearrange_enabled(bool p_enabled);
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bool get_drag_to_rearrange_enabled() const;
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void set_tabs_rearrange_group(int p_group_id);
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int get_tabs_rearrange_group() const;
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void set_select_with_rmb(bool p_enabled);
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bool get_select_with_rmb() const;
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void ensure_tab_visible(int p_idx);
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void set_min_width(int p_width);
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Rect2 get_tab_rect(int p_tab) const;
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Size2 get_minimum_size() const override;
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Tabs();
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};
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VARIANT_ENUM_CAST(Tabs::TabAlign);
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VARIANT_ENUM_CAST(Tabs::CloseButtonDisplayPolicy);
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#endif // TABS_H
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