godot/editor/project_manager.h
Hugo Locurcio f6257e31ed
Display loading text while the project manager is loading
This hints the user that the project manager is currently busy
loading the project. This is important for the HTML5 editor as the
current feedback isn't very obvious.

This also removes the unused `_exit_dialog` function.
2021-02-14 17:02:08 +01:00

169 lines
5.4 KiB
C++

/*************************************************************************/
/* project_manager.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef PROJECT_MANAGER_H
#define PROJECT_MANAGER_H
#include "editor/plugins/asset_library_editor_plugin.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/file_dialog.h"
#include "scene/gui/scroll_container.h"
#include "scene/gui/tool_button.h"
#include "scene/gui/tree.h"
class ProjectDialog;
class ProjectList;
class ProjectListFilter;
class ProjectManager : public Control {
GDCLASS(ProjectManager, Control);
Button *erase_btn;
Button *erase_missing_btn;
Button *open_btn;
Button *rename_btn;
Button *run_btn;
EditorAssetLibrary *asset_library;
ProjectListFilter *project_filter;
ProjectListFilter *project_order_filter;
Label *loading_label;
FileDialog *scan_dir;
ConfirmationDialog *language_restart_ask;
ConfirmationDialog *erase_ask;
ConfirmationDialog *erase_missing_ask;
ConfirmationDialog *multi_open_ask;
ConfirmationDialog *multi_run_ask;
ConfirmationDialog *multi_scan_ask;
ConfirmationDialog *ask_update_settings;
ConfirmationDialog *open_templates;
AcceptDialog *run_error_diag;
AcceptDialog *dialog_error;
ProjectDialog *npdialog;
HBoxContainer *projects_hb;
TabContainer *tabs;
ProjectList *_project_list;
OptionButton *language_btn;
Control *gui_base;
bool importing;
void _open_asset_library();
void _scan_projects();
void _run_project();
void _run_project_confirm();
void _open_selected_projects();
void _open_selected_projects_ask();
void _import_project();
void _new_project();
void _rename_project();
void _erase_project();
void _erase_missing_projects();
void _erase_project_confirm();
void _erase_missing_projects_confirm();
void _update_project_buttons();
void _language_selected(int p_id);
void _restart_confirm();
void _exit_dialog();
void _scan_begin(const String &p_base);
void _global_menu_action(const Variant &p_id, const Variant &p_meta);
void _confirm_update_settings();
void _load_recent_projects();
void _on_project_created(const String &dir);
void _on_projects_updated();
void _update_scroll_position(const String &dir);
void _scan_dir(const String &path, List<String> *r_projects);
void _install_project(const String &p_zip_path, const String &p_title);
void _dim_window();
void _unhandled_input(const Ref<InputEvent> &p_ev);
void _files_dropped(PoolStringArray p_files, int p_screen);
void _scan_multiple_folders(PoolStringArray p_files);
void _on_order_option_changed();
void _on_filter_option_changed();
protected:
void _notification(int p_what);
static void _bind_methods();
public:
ProjectManager();
~ProjectManager();
};
class ProjectListFilter : public HBoxContainer {
GDCLASS(ProjectListFilter, HBoxContainer);
public:
enum FilterOption {
FILTER_NAME,
FILTER_PATH,
FILTER_MODIFIED,
};
private:
friend class ProjectManager;
OptionButton *filter_option;
LineEdit *search_box;
bool has_search_box;
FilterOption _current_filter;
void _search_text_changed(const String &p_newtext);
void _filter_option_selected(int p_idx);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void _setup_filters(Vector<String> options);
void add_filter_option();
void add_search_box();
void set_filter_size(int h_size);
String get_search_term();
FilterOption get_filter_option();
void set_filter_option(FilterOption);
ProjectListFilter();
void clear();
};
#endif // PROJECT_MANAGER_H