godot/platform
Relintai 58c58ec212 Fix startGame's logic in engine.js.
(cherry picked from commit cb29ce8a3b)
2020-02-14 16:10:49 +01:00
..
android Android: Bump gradle version to 5.1.1 2019-11-12 13:09:36 +01:00
haiku Add Input::get_current_cursor_shape 2019-11-12 11:10:53 +01:00
iphone iOS>=11 platform - when handling gestures on screen edges, godot apps should have priority over OS 2019-11-12 13:09:36 +01:00
javascript Fix startGame's logic in engine.js. 2020-02-14 16:10:49 +01:00
osx [macOS] Fix locale detection. 2019-11-29 16:05:07 +01:00
server Add Input::get_current_cursor_shape 2019-11-12 11:10:53 +01:00
uwp fixed godot not recognising 150x150 icon for uwp export 2020-02-06 12:47:04 +01:00
windows SCons: Add 'split_libmodules' option to workaround linker issue 2020-01-06 12:52:07 +01:00
x11 [X11] Add window borderless state detection, fix borderless state restoration after exiting fullscreen. 2019-11-12 13:09:35 +01:00
register_platform_apis.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
SCsub Always use lists for LIBS in SCons 2019-11-12 13:09:36 +01:00