We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
94 lines
3.3 KiB
XML
94 lines
3.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ImageTexture" inherits="Texture" version="3.2">
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<brief_description>
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A [Texture] based on an [Image].
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</brief_description>
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<description>
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A [Texture] based on an [Image]. Can be created from an [Image] with [method create_from_image].
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="create">
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<return type="void">
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</return>
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<argument index="0" name="width" type="int">
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</argument>
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<argument index="1" name="height" type="int">
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</argument>
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<argument index="2" name="format" type="int" enum="Image.Format">
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</argument>
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<argument index="3" name="flags" type="int" default="7">
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</argument>
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<description>
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Create a new [ImageTexture] with [code]width[/code] and [code]height[/code].
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[code]format[/code] is a value from [enum Image.Format], [code]flags[/code] is any combination of [enum Texture.Flags].
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</description>
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</method>
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<method name="create_from_image">
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<return type="void">
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</return>
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<argument index="0" name="image" type="Image">
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</argument>
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<argument index="1" name="flags" type="int" default="7">
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</argument>
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<description>
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Create a new [ImageTexture] from an [Image] with [code]flags[/code] from [enum Texture.Flags]. An sRGB to linear color space conversion can take place, according to [enum Image.Format].
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</description>
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</method>
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<method name="get_format" qualifiers="const">
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<return type="int" enum="Image.Format">
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</return>
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<description>
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Returns the format of the [ImageTexture], one of [enum Image.Format].
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</description>
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</method>
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<method name="load">
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<return type="int" enum="Error">
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</return>
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<argument index="0" name="path" type="String">
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</argument>
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<description>
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Load an [ImageTexture] from a file path.
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</description>
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</method>
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<method name="set_data">
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<return type="void">
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</return>
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<argument index="0" name="image" type="Image">
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</argument>
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<description>
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Sets the [Image] of this [ImageTexture].
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</description>
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</method>
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<method name="set_size_override">
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<return type="void">
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</return>
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<argument index="0" name="size" type="Vector2">
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</argument>
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<description>
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Resizes the [ImageTexture] to the specified dimensions.
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</description>
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</method>
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</methods>
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<members>
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<member name="flags" type="int" setter="set_flags" getter="get_flags" override="true" default="7" />
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<member name="lossy_quality" type="float" setter="set_lossy_storage_quality" getter="get_lossy_storage_quality" default="0.7">
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The storage quality for [constant STORAGE_COMPRESS_LOSSY].
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</member>
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<member name="storage" type="int" setter="set_storage" getter="get_storage" enum="ImageTexture.Storage" default="0">
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The storage type (raw, lossy, or compressed).
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</member>
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</members>
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<constants>
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<constant name="STORAGE_RAW" value="0" enum="Storage">
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[Image] data is stored raw and unaltered.
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</constant>
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<constant name="STORAGE_COMPRESS_LOSSY" value="1" enum="Storage">
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[Image] data is compressed with a lossy algorithm. You can set the storage quality with [member lossy_quality].
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</constant>
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<constant name="STORAGE_COMPRESS_LOSSLESS" value="2" enum="Storage">
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[Image] data is compressed with a lossless algorithm.
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</constant>
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</constants>
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</class>
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