godot/scene/gui/range.h
Juan Linietsky b085c40edf -Conversion of most properties to a simpler syntax, easier to use by script
-Modified help to display properties

GDScript can still not make use of them, though.
2017-01-04 01:16:14 -03:00

98 lines
3.3 KiB
C++

/*************************************************************************/
/* range.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef RANGE_H
#define RANGE_H
#include "scene/gui/control.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class Range : public Control {
GDCLASS( Range, Control );
struct Shared {
double val,min,max;
double step,page;
bool exp_unit_value;
Set<Range*> owners;
void emit_value_changed();
void emit_changed(const char *p_what="");
};
Shared *shared;
void _ref_shared(Shared *p_shared);
void _unref_shared();
void _share(Node *p_range);
void _value_changed_notify();
void _changed_notify(const char *p_what="");
protected:
virtual void _value_changed(double) {}
static void _bind_methods();
bool _rounded_values;
public:
void set_value(double p_val);
void set_min(double p_min);
void set_max(double p_max);
void set_step(double p_step);
void set_page(double p_page);
void set_unit_value(double p_value);
double get_value() const;
double get_min() const;
double get_max() const;
double get_step() const;
double get_page() const;
double get_unit_value() const;
void set_rounded_values(bool p_enable);
bool is_rounded_values() const;
void set_exp_unit_value(bool p_enable);
bool is_unit_value_exp() const;
void share(Range *p_range);
void unshare();
Range();
~Range();
};
#endif