godot/servers
2016-01-21 14:40:58 +01:00
..
audio Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
physics avoid crash with empty concavepolygonshape, fixes #3169 2016-01-10 17:25:20 -03:00
physics_2d -Fix crash at exit due to unnecesary check in command queue, fixes #2034 2016-01-04 00:00:33 -03:00
spatial_sound Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
spatial_sound_2d Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
visual Merge pull request #3184 from vnen/update-copyright-2016 2016-01-01 11:03:29 -03:00
audio_server.cpp set_signed_data now works correctly on pcm8 samples. 2016-01-21 14:40:58 +01:00
audio_server.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
physics_2d_server.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
physics_2d_server.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
physics_server.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
physics_server.h change intersect_ray function to discriminate pickable objects, fixes #3203 2016-01-10 15:54:57 -03:00
register_server_types.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
register_server_types.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
server_wrap_mt_common.h ability to run 2D physics in a thread 2015-05-26 01:06:05 -03:00
spatial_sound_2d_server.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
spatial_sound_2d_server.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
spatial_sound_server.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
spatial_sound_server.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
visual_server.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
visual_server.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00