Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
227 lines
11 KiB
C++
227 lines
11 KiB
C++
/*************************************************************************/
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/* typed_array.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef TYPED_ARRAY_H
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#define TYPED_ARRAY_H
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#include "core/array.h"
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#include "core/method_ptrcall.h"
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#include "core/variant.h"
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template <class T>
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class TypedArray : public Array {
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public:
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template <class U>
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_FORCE_INLINE_ void operator=(const TypedArray<U> &p_array) {
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static_assert(__is_base_of(T, U));
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_assign(p_array);
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}
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_FORCE_INLINE_ void operator=(const Array &p_array) {
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_assign(p_array);
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}
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_FORCE_INLINE_ TypedArray(const Variant &p_variant) :
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Array(Array(p_variant), Variant::OBJECT, T::get_class_static(), Variant()) {
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}
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_FORCE_INLINE_ TypedArray(const Array &p_array) :
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Array(p_array, Variant::OBJECT, T::get_class_static(), Variant()) {
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}
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_FORCE_INLINE_ TypedArray() {
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set_typed(Variant::OBJECT, T::get_class_static(), Variant());
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}
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};
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//specialization for the rest of variant types
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#define MAKE_TYPED_ARRAY(m_type, m_variant_type) \
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template <> \
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class TypedArray<m_type> : public Array { \
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public: \
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_FORCE_INLINE_ void operator=(const Array &p_array) { \
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_assign(p_array); \
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} \
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_FORCE_INLINE_ TypedArray(const Variant &p_variant) : \
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Array(Array(p_variant), m_variant_type, StringName(), Variant()) { \
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} \
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_FORCE_INLINE_ TypedArray(const Array &p_array) : \
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Array(p_array, m_variant_type, StringName(), Variant()) { \
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} \
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_FORCE_INLINE_ TypedArray() { \
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set_typed(m_variant_type, StringName(), Variant()); \
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} \
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};
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MAKE_TYPED_ARRAY(bool, Variant::BOOL)
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MAKE_TYPED_ARRAY(uint8_t, Variant::INT)
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MAKE_TYPED_ARRAY(int8_t, Variant::INT)
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MAKE_TYPED_ARRAY(uint16_t, Variant::INT)
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MAKE_TYPED_ARRAY(int16_t, Variant::INT)
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MAKE_TYPED_ARRAY(uint32_t, Variant::INT)
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MAKE_TYPED_ARRAY(int32_t, Variant::INT)
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MAKE_TYPED_ARRAY(uint64_t, Variant::INT)
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MAKE_TYPED_ARRAY(int64_t, Variant::INT)
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MAKE_TYPED_ARRAY(float, Variant::FLOAT)
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MAKE_TYPED_ARRAY(double, Variant::FLOAT)
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MAKE_TYPED_ARRAY(String, Variant::STRING)
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MAKE_TYPED_ARRAY(Vector2, Variant::VECTOR2)
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MAKE_TYPED_ARRAY(Vector2i, Variant::VECTOR2I)
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MAKE_TYPED_ARRAY(Rect2, Variant::RECT2)
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MAKE_TYPED_ARRAY(Rect2i, Variant::RECT2I)
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MAKE_TYPED_ARRAY(Vector3, Variant::VECTOR3)
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MAKE_TYPED_ARRAY(Vector3i, Variant::VECTOR3I)
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MAKE_TYPED_ARRAY(Transform2D, Variant::TRANSFORM2D)
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MAKE_TYPED_ARRAY(Plane, Variant::PLANE)
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MAKE_TYPED_ARRAY(Quat, Variant::QUAT)
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MAKE_TYPED_ARRAY(AABB, Variant::AABB)
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MAKE_TYPED_ARRAY(Basis, Variant::BASIS)
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MAKE_TYPED_ARRAY(Transform, Variant::TRANSFORM)
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MAKE_TYPED_ARRAY(Color, Variant::COLOR)
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MAKE_TYPED_ARRAY(StringName, Variant::STRING_NAME)
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MAKE_TYPED_ARRAY(NodePath, Variant::NODE_PATH)
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MAKE_TYPED_ARRAY(RID, Variant::_RID)
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MAKE_TYPED_ARRAY(Callable, Variant::CALLABLE)
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MAKE_TYPED_ARRAY(Signal, Variant::SIGNAL)
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MAKE_TYPED_ARRAY(Dictionary, Variant::DICTIONARY)
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MAKE_TYPED_ARRAY(Array, Variant::ARRAY)
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MAKE_TYPED_ARRAY(Vector<uint8_t>, Variant::PACKED_BYTE_ARRAY)
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MAKE_TYPED_ARRAY(Vector<int32_t>, Variant::PACKED_INT32_ARRAY)
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MAKE_TYPED_ARRAY(Vector<int64_t>, Variant::PACKED_INT64_ARRAY)
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MAKE_TYPED_ARRAY(Vector<float>, Variant::PACKED_FLOAT32_ARRAY)
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MAKE_TYPED_ARRAY(Vector<double>, Variant::PACKED_FLOAT64_ARRAY)
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MAKE_TYPED_ARRAY(Vector<String>, Variant::PACKED_STRING_ARRAY)
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MAKE_TYPED_ARRAY(Vector<Vector2>, Variant::PACKED_VECTOR2_ARRAY)
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MAKE_TYPED_ARRAY(Vector<Vector3>, Variant::PACKED_VECTOR3_ARRAY)
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MAKE_TYPED_ARRAY(Vector<Color>, Variant::PACKED_COLOR_ARRAY)
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#ifdef PTRCALL_ENABLED
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template <class T>
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struct PtrToArg<TypedArray<T>> {
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_FORCE_INLINE_ static TypedArray<T> convert(const void *p_ptr) {
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return TypedArray<T>(*reinterpret_cast<const Array *>(p_ptr));
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}
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_FORCE_INLINE_ static void encode(TypedArray<T> p_val, void *p_ptr) {
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*(Array *)p_ptr = p_val;
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}
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};
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template <class T>
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struct PtrToArg<const TypedArray<T> &> {
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_FORCE_INLINE_ static TypedArray<T> convert(const void *p_ptr) {
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return TypedArray<T>(*reinterpret_cast<const Array *>(p_ptr));
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}
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};
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#endif // PTRCALL_ENABLED
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#ifdef DEBUG_METHODS_ENABLED
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template <class T>
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struct GetTypeInfo<TypedArray<T>> {
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static const Variant::Type VARIANT_TYPE = Variant::ARRAY;
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static const GodotTypeInfo::Metadata METADATA = GodotTypeInfo::METADATA_NONE;
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static inline PropertyInfo get_class_info() {
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return PropertyInfo(Variant::ARRAY, String(), PROPERTY_HINT_ARRAY_TYPE, T::get_class_static());
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}
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};
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template <class T>
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struct GetTypeInfo<const TypedArray<T> &> {
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static const Variant::Type VARIANT_TYPE = Variant::ARRAY;
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static const GodotTypeInfo::Metadata METADATA = GodotTypeInfo::METADATA_NONE;
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static inline PropertyInfo get_class_info() {
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return PropertyInfo(Variant::ARRAY, String(), PROPERTY_HINT_ARRAY_TYPE, T::get_class_static());
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}
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};
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#define MAKE_TYPED_ARRAY_INFO(m_type, m_variant_type) \
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template <> \
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struct GetTypeInfo<TypedArray<m_type>> { \
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static const Variant::Type VARIANT_TYPE = Variant::ARRAY; \
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static const GodotTypeInfo::Metadata METADATA = GodotTypeInfo::METADATA_NONE; \
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static inline PropertyInfo get_class_info() { \
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return PropertyInfo(Variant::ARRAY, String(), PROPERTY_HINT_ARRAY_TYPE, Variant::get_type_name(m_variant_type)); \
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} \
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}; \
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template <> \
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struct GetTypeInfo<const TypedArray<m_type> &> { \
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static const Variant::Type VARIANT_TYPE = Variant::ARRAY; \
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static const GodotTypeInfo::Metadata METADATA = GodotTypeInfo::METADATA_NONE; \
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static inline PropertyInfo get_class_info() { \
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return PropertyInfo(Variant::ARRAY, String(), PROPERTY_HINT_ARRAY_TYPE, Variant::get_type_name(m_variant_type)); \
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} \
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};
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MAKE_TYPED_ARRAY_INFO(bool, Variant::BOOL)
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MAKE_TYPED_ARRAY_INFO(uint8_t, Variant::INT)
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MAKE_TYPED_ARRAY_INFO(int8_t, Variant::INT)
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MAKE_TYPED_ARRAY_INFO(uint16_t, Variant::INT)
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MAKE_TYPED_ARRAY_INFO(int16_t, Variant::INT)
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MAKE_TYPED_ARRAY_INFO(uint32_t, Variant::INT)
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MAKE_TYPED_ARRAY_INFO(int32_t, Variant::INT)
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MAKE_TYPED_ARRAY_INFO(uint64_t, Variant::INT)
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MAKE_TYPED_ARRAY_INFO(int64_t, Variant::INT)
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MAKE_TYPED_ARRAY_INFO(float, Variant::FLOAT)
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MAKE_TYPED_ARRAY_INFO(double, Variant::FLOAT)
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MAKE_TYPED_ARRAY_INFO(String, Variant::STRING)
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MAKE_TYPED_ARRAY_INFO(Vector2, Variant::VECTOR2)
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MAKE_TYPED_ARRAY_INFO(Vector2i, Variant::VECTOR2I)
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MAKE_TYPED_ARRAY_INFO(Rect2, Variant::RECT2)
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MAKE_TYPED_ARRAY_INFO(Rect2i, Variant::RECT2I)
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MAKE_TYPED_ARRAY_INFO(Vector3, Variant::VECTOR3)
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MAKE_TYPED_ARRAY_INFO(Vector3i, Variant::VECTOR3I)
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MAKE_TYPED_ARRAY_INFO(Transform2D, Variant::TRANSFORM2D)
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MAKE_TYPED_ARRAY_INFO(Plane, Variant::PLANE)
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MAKE_TYPED_ARRAY_INFO(Quat, Variant::QUAT)
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MAKE_TYPED_ARRAY_INFO(AABB, Variant::AABB)
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MAKE_TYPED_ARRAY_INFO(Basis, Variant::BASIS)
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MAKE_TYPED_ARRAY_INFO(Transform, Variant::TRANSFORM)
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MAKE_TYPED_ARRAY_INFO(Color, Variant::COLOR)
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MAKE_TYPED_ARRAY_INFO(StringName, Variant::STRING_NAME)
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MAKE_TYPED_ARRAY_INFO(NodePath, Variant::NODE_PATH)
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MAKE_TYPED_ARRAY_INFO(RID, Variant::_RID)
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MAKE_TYPED_ARRAY_INFO(Callable, Variant::CALLABLE)
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MAKE_TYPED_ARRAY_INFO(Signal, Variant::SIGNAL)
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MAKE_TYPED_ARRAY_INFO(Dictionary, Variant::DICTIONARY)
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MAKE_TYPED_ARRAY_INFO(Array, Variant::ARRAY)
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MAKE_TYPED_ARRAY_INFO(Vector<uint8_t>, Variant::PACKED_BYTE_ARRAY)
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MAKE_TYPED_ARRAY_INFO(Vector<int32_t>, Variant::PACKED_INT32_ARRAY)
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MAKE_TYPED_ARRAY_INFO(Vector<int64_t>, Variant::PACKED_INT64_ARRAY)
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MAKE_TYPED_ARRAY_INFO(Vector<float>, Variant::PACKED_FLOAT32_ARRAY)
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MAKE_TYPED_ARRAY_INFO(Vector<double>, Variant::PACKED_FLOAT64_ARRAY)
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MAKE_TYPED_ARRAY_INFO(Vector<String>, Variant::PACKED_STRING_ARRAY)
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MAKE_TYPED_ARRAY_INFO(Vector<Vector2>, Variant::PACKED_VECTOR2_ARRAY)
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MAKE_TYPED_ARRAY_INFO(Vector<Vector3>, Variant::PACKED_VECTOR3_ARRAY)
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MAKE_TYPED_ARRAY_INFO(Vector<Color>, Variant::PACKED_COLOR_ARRAY)
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#endif
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#endif // TYPED_ARRAY_H
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