godot/modules/mono/glue
Ignacio Etcheverry 3928fe200f [3.2] C#: Support for building with the dotnet CLI
By adding a reference to the 'Microsoft.NETFramework.ReferenceAssemblies' nuget
package, we can build projects targeting .NET Framework with the dotnet CLI.
By referencing this package we also don't need to install Mono on Linux/macOS
or .NET Framework on Windows, as the assemblies are taken from the package.
2020-05-11 19:48:50 +02:00
..
GodotSharp [3.2] C#: Support for building with the dotnet CLI 2020-05-11 19:48:50 +02:00
arguments_vector.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
base_object_glue.cpp Mono/C#: Add error checks to detect possible Reference leaks 2020-01-13 21:00:07 +01:00
base_object_glue.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collections_glue.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collections_glue.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
gd_glue.cpp Mono/C#: Make 'GD.Print' and its variants fallback to 'ToString()' 2020-01-02 13:54:20 +01:00
gd_glue.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
glue_header.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
nodepath_glue.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
nodepath_glue.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
rid_glue.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
rid_glue.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
string_glue.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
string_glue.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00