godot/platform/iphone/SCsub
Rémi Verschelde bc26d0d6cd Platform: Ensure classes match their header filename
Also drop some unused files.

Renamed:
- `platform/iphone/sem_iphone.h` -> `semaphore_iphone.h`
  (same for `osx`)
- `platform/uwp/gl_context_egl.h` -> `context_egl_uwp.h`
- in `platform/windows`: `context_gl_win.h`, `crash_handler_win.h`,
  `godot_win.cpp`, `joypad.h` and `key_mapping_win.h` all renamed to
  use `windows`. Some classes renamed accordingly too.
- `EditorExportAndroid` and `EditorExportUWP` renamed to
  `EditorExportPlatformAndroid` and `EditorExportPlatformUWP`
- `power_android` and `power_osx` renamed to `PowerAndroid` and
  `PowerOSX`
- `OSUWP` renamed to `OS_UWP`

Dropped:
- `platform/windows/ctxgl_procaddr.h`
2019-02-12 16:56:25 +01:00

33 lines
861 B
Python

#!/usr/bin/env python
Import('env')
import os
iphone_lib = [
'godot_iphone.cpp',
'os_iphone.cpp',
'semaphore_iphone.cpp',
'gl_view.mm',
'main.m',
'app_delegate.mm',
'view_controller.mm',
'game_center.mm',
'in_app_store.mm',
'icloud.mm',
'ios.mm',
]
env_ios = env.Clone()
ios_lib = env_ios.add_library('iphone', iphone_lib)
def combine_libs(target=None, source=None, env=None):
lib_path = target[0].srcnode().abspath
if "osxcross" in env:
libtool = '$IPHONEPATH/usr/bin/${ios_triple}libtool'
else:
libtool = "$IPHONEPATH/usr/bin/libtool"
env.Execute(libtool + ' -static -o "' + lib_path + '" ' + ' '.join([('"' + lib.srcnode().abspath + '"') for lib in source]))
combine_command = env_ios.Command('#bin/libgodot' + env_ios['LIBSUFFIX'], [ios_lib] + env_ios['LIBS'], combine_libs)