godot/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml
Rémi Verschelde 2d20fc39aa doc: Drop unused 'category' property from header
We already removed it from the online docs with #35132.

Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.

We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00

29 lines
1 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptYieldSignal" inherits="VisualScriptNode" version="3.2">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="base_type" type="String" setter="set_base_type" getter="get_base_type" default="&quot;Object&quot;">
</member>
<member name="call_mode" type="int" setter="set_call_mode" getter="get_call_mode" enum="VisualScriptYieldSignal.CallMode" default="0">
</member>
<member name="node_path" type="NodePath" setter="set_base_path" getter="get_base_path">
</member>
<member name="signal" type="String" setter="set_signal" getter="get_signal" default="&quot;&quot;">
</member>
</members>
<constants>
<constant name="CALL_MODE_SELF" value="0" enum="CallMode">
</constant>
<constant name="CALL_MODE_NODE_PATH" value="1" enum="CallMode">
</constant>
<constant name="CALL_MODE_INSTANCE" value="2" enum="CallMode">
</constant>
</constants>
</class>