godot/servers/rendering/renderer_rd/shaders
reduz 90056460ad Implement Particle Trails
-Enable the trails and set the length in seconds
-Provide a mesh with a skeleton and a skin
-Or, alternatively use one of the built-in TubeTrailMesh/RibbonTrailMesh
-Works deterministically
-Fixed particle collisions (were broken)
-Not working in 2D yet (that will happen next)
2021-04-30 17:38:02 -03:00
..
bokeh_dof.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
canvas.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
canvas_occlusion.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
canvas_sdf.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
canvas_uniforms_inc.glsl RenderingServer reorganization 2020-12-04 18:39:46 -03:00
cluster_data_inc.glsl Shader optimizations to reduce VGPR usage and increase occupancy 2021-01-19 23:31:02 +01:00
cluster_debug.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
cluster_render.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
cluster_store.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
copy.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
copy_to_fb.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
cube_to_dp.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
cubemap_downsampler.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
cubemap_filter.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
cubemap_roughness.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
gi.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
giprobe.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
giprobe_debug.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
giprobe_sdf.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
giprobe_write.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
luminance_reduce.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
particles.glsl Implement Particle Trails 2021-04-30 17:38:02 -03:00
particles_copy.glsl Implement Particle Trails 2021-04-30 17:38:02 -03:00
resolve.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
roughness_limiter.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
scene_forward_clustered.glsl Implement Particle Trails 2021-04-30 17:38:02 -03:00
scene_forward_clustered_inc.glsl Implement Particle Trails 2021-04-30 17:38:02 -03:00
screen_space_reflection.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
screen_space_reflection_filter.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
screen_space_reflection_scale.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
SCsub Changed SCsub for shaders to find shaders automatically and create dependencies with include files 2021-03-18 12:59:47 +11:00
sdfgi_debug.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
sdfgi_debug_probes.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
sdfgi_direct_light.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
sdfgi_integrate.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
sdfgi_preprocess.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
skeleton.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
sky.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
sort.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
specular_merge.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
ssao.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
ssao_blur.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
ssao_downsample.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
ssao_importance_map.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
ssao_interleave.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
subsurface_scattering.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
tonemap.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
volumetric_fog.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00