godot/scene/2d
2016-10-04 16:44:59 +02:00
..
animated_sprite.cpp Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422 2016-07-06 23:46:04 -03:00
animated_sprite.h
area_2d.cpp Fix #6480, area duplicated param 2016-09-29 18:12:45 +02:00
area_2d.h
back_buffer_copy.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
back_buffer_copy.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
camera_2d.cpp Center camera2D with the proper viewport size 2016-09-15 08:17:23 -03:00
camera_2d.h Added a few functions to make 2D split screen easier. 2016-09-14 15:55:14 -03:00
canvas_item.cpp draw_line: Properly bind antialiased argument 2016-08-31 08:57:21 +02:00
canvas_item.h More visual script improvements 2016-08-30 23:46:41 -03:00
canvas_modulate.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
canvas_modulate.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
collision_object_2d.cpp
collision_object_2d.h
collision_polygon_2d.cpp
collision_polygon_2d.h
collision_shape_2d.cpp
collision_shape_2d.h
joints_2d.cpp
joints_2d.h
light_2d.cpp Add editor_only param to Light2D 2016-10-04 16:44:59 +02:00
light_2d.h Add editor_only param to Light2D 2016-10-04 16:44:59 +02:00
light_occluder_2d.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
light_occluder_2d.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
navigation2d.cpp Remove unused variables (fourth pass) + dead code 2016-07-08 16:47:55 +02:00
navigation2d.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
navigation_polygon.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
navigation_polygon.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
node_2d.cpp Fix for #6158. Converting Vector2 to Size2 for scaling functions. 2016-09-19 23:31:45 -07:00
node_2d.h Fix for #6158. Converting Vector2 to Size2 for scaling functions. 2016-09-19 23:31:45 -07:00
parallax_background.cpp Added an option to ParallaxLayer to add an extra scroll offset, helps if you want to make clouds to move by themselves and animate that, for example. 2016-06-26 16:22:20 -03:00
parallax_background.h Added an option to ParallaxLayer to add an extra scroll offset, helps if you want to make clouds to move by themselves and animate that, for example. 2016-06-26 16:22:20 -03:00
parallax_layer.cpp Improve parallax mirroring algorithm 2016-06-27 10:40:33 +02:00
parallax_layer.h Added an option to ParallaxLayer to add an extra scroll offset, helps if you want to make clouds to move by themselves and animate that, for example. 2016-06-26 16:22:20 -03:00
particles_2d.cpp
particles_2d.h
path_2d.cpp
path_2d.h
path_texture.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
path_texture.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
physics_body_2d.cpp -Fixed issue in Kinematicbody2D 2016-09-01 12:03:55 -03:00
physics_body_2d.h -Fixed issue in Kinematicbody2D 2016-09-01 12:03:55 -03:00
polygon_2d.cpp Fix for #6158. Converting Vector2 to Size2 for scaling functions. 2016-09-19 23:31:45 -07:00
polygon_2d.h Fix for #6158. Converting Vector2 to Size2 for scaling functions. 2016-09-19 23:31:45 -07:00
position_2d.cpp
position_2d.h
ray_cast_2d.cpp More improvements to visual script.. 2016-08-31 17:58:51 -03:00
ray_cast_2d.h More improvements to visual script.. 2016-08-31 17:58:51 -03:00
remote_transform_2d.cpp
remote_transform_2d.h
sample_player_2d.cpp -Added trigger mode to tracks, useful for properties that work as triggers, such as playing a sample, an animation, etc. 2016-06-19 01:43:02 -03:00
sample_player_2d.h
screen_button.cpp
screen_button.h
SCsub
sound_player_2d.cpp
sound_player_2d.h
sprite.cpp Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422 2016-07-06 23:46:04 -03:00
sprite.h Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422 2016-07-06 23:46:04 -03:00
tile_map.cpp Added Tile Origin = Bottom Left option to the TileMap 2016-06-20 12:18:53 +02:00
tile_map.h Added Tile Origin = Bottom Left option to the TileMap 2016-06-20 12:18:53 +02:00
visibility_notifier_2d.cpp prevent bug due to scripts not working in editor and notifier sending signals to it. 2016-08-08 19:04:12 -03:00
visibility_notifier_2d.h
y_sort.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
y_sort.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00